Masters of close-quarters combat, Warriors unleash devastating attacks powered by their strength.
They build up Rage as they fight, which can be spent to activate powerful class abilities or fuel self-enhancing buffs.
Brutal and relentless, they thrive in the heart of battle.
They build up Rage as they fight, which can be spent to activate powerful class abilities or fuel self-enhancing buffs.
Brutal and relentless, they thrive in the heart of battle.
Properties
- type
- Human
- inherit
- parts
-
{ "gear": [ { "ref": "Glider_Owl_Brown" }, { "ref": "Chest_Starter_Fig" }, { "ref": "Legs_Starter_Fig" }, { "ref": "Feet_Starter_Fig" }, { "ref": "Sickle" }, { "ref": "Pickaxe" } ], "body": { "hair": "Hair_Medium_Bowl_01", "hairColor": "Hair_Brown_01", "hairColorSecondary": "Hair_Brown_01", "skinColor": "Skin_00", "eyes": "Eyes_01", "eyebrows": "Eyebrows_07", "eyeColor": "Hair_Brown_01", "facialHair": "Beard_Full_01" }, "weapons": [ { "ref": "Sword_Start" } ], "offhand": "Shield_Start" } - skills
- talentTrees
- moveSetBase
- Dual
- stats
Referenced by
moveSet (1)
Raw data
{
"gfx": {
"file": "UI/icons/Classes/class_flag.png",
"size": 1,
"x": 0,
"y": 0,
"width": 76,
"height": 108
},
"id": "Warrior",
"type": "Human",
"inherit": [
{
"ref": "BaseHero"
}
],
"texts": {
"desc": "Masters of close-quarters combat, Warriors unleash devastating attacks powered by their strength.\nThey build up Rage as they fight, which can be spent to activate powerful class abilities or fuel self-enhancing buffs.\nBrutal and relentless, they thrive in the heart of battle.",
"name": "Warrior"
},
"models": [],
"parts": {
"gear": [
{
"ref": "Glider_Owl_Brown"
},
{
"ref": "Chest_Starter_Fig"
},
{
"ref": "Legs_Starter_Fig"
},
{
"ref": "Feet_Starter_Fig"
},
{
"ref": "Sickle"
},
{
"ref": "Pickaxe"
}
],
"body": {
"hair": "Hair_Medium_Bowl_01",
"hairColor": "Hair_Brown_01",
"hairColorSecondary": "Hair_Brown_01",
"skinColor": "Skin_00",
"eyes": "Eyes_01",
"eyebrows": "Eyebrows_07",
"eyeColor": "Hair_Brown_01",
"facialHair": "Beard_Full_01"
},
"weapons": [
{
"ref": "Sword_Start"
}
],
"offhand": "Shield_Start"
},
"skills": [
{
"skill": "Dash_Base",
"flags": 0,
"phaseBlacklist": [],
"props": {}
},
{
"skill": "Mount",
"phaseBlacklist": [],
"props": {},
"flags": 0
},
{
"skill": "Warrior_Rage",
"flags": 8,
"phaseBlacklist": [],
"props": {}
},
{
"skill": "Warrior_Rage_Strike",
"flags": 4,
"phaseBlacklist": [],
"props": {}
},
{
"skill": "Warrior_Charge",
"level": 3,
"flags": 8,
"phaseBlacklist": [],
"props": {}
},
{
"skill": "Warrior_InfiniteRage",
"phaseBlacklist": [],
"props": {},
"flags": 0,
"level": 4
},
{
"skill": "Warrior_IgnorePain",
"phaseBlacklist": [],
"props": {},
"flags": 0,
"level": 5
},
{
"skill": "Warrior_BattleShout",
"phaseBlacklist": [],
"props": {},
"flags": 0,
"level": 10
},
{
"skill": "Warrior_SurgingForce",
"phaseBlacklist": [],
"props": {},
"flags": 0,
"level": 15
},
{
"skill": "Warrior_Berserk",
"phaseBlacklist": [],
"props": {},
"flags": 8,
"level": 20
},
{
"skill": "Warrior_BurstOfAnger",
"phaseBlacklist": [],
"props": {},
"flags": 0,
"level": 30
}
],
"talentTrees": [
{
"root": "Warrior_Hemorrhage",
"desc": "Hemorrhage is a bleeding effect whose damage depends on the critical hit that triggered it. As a master of bleeding and critical effects, the warrior specializing in this tree will speed up the fight and increase their rage generation while ensuring that wounded enemies succumb to their injuries.",
"talents": [
{
"skill": "Warrior_Hemorrhage",
"tier": 0,
"branch": 0
},
{
"skill": "Warrior_Talent_SeasonedSoldier",
"tier": 1,
"branch": 1
},
{
"skill": "Warrior_Talent_Bloodletting",
"tier": 2,
"branch": 1
},
{
"skill": "Warrior_Talent_Exsanguination",
"tier": 2,
"branch": 1
},
{
"skill": "Warrior_Talent_MasterAtArms",
"tier": 3,
"branch": 1
},
{
"skill": "Warrior_Talent_Bruise",
"tier": 3,
"branch": 1
},
{
"skill": "Warrior_Talent_FightingSpirit",
"tier": 3,
"branch": 1
},
{
"skill": "Warrior_Talent_SurgeOfViolence",
"tier": 4,
"branch": 1
},
{
"skill": "Warrior_Talent_Sever",
"tier": 1,
"branch": 2
},
{
"skill": "Warrior_RedTempo",
"tier": 2,
"branch": 2
},
{
"skill": "Warrior_RashSoul",
"tier": 2,
"branch": 2
},
{
"skill": "Warrior_ExposedEssence",
"tier": 3,
"branch": 2
},
{
"skill": "Warrior_Talent_CrackingBlood",
"tier": 3,
"branch": 2
},
{
"skill": "Warrior_Talent_MagicConduction",
"tier": 3,
"branch": 2
},
{
"skill": "Warrior_Talent_InfusedWound",
"tier": 4,
"branch": 2
},
{
"skill": "Warrior_Talent_RageShield",
"tier": 1,
"branch": 3
},
{
"skill": "Warrior_Talent_Bloodfeast",
"tier": 2,
"branch": 3
},
{
"skill": "Warrior_Talent_CrippingBloodloss",
"tier": 2,
"branch": 3
},
{
"skill": "Warrior_Talent_HoldTheLine",
"tier": 3,
"branch": 3
},
{
"skill": "Warrior_Talent_ShatteredRage",
"tier": 3,
"branch": 3
},
{
"skill": "Warrior_Talent_ZealousWarrior",
"tier": 3,
"branch": 3
},
{
"skill": "Warrior_SecondWind",
"tier": 4,
"branch": 3
}
]
}
],
"moveSetBase": "Dual",
"stats": [
{
"levelScaling": [
{
"val": 20
},
{
"val": 59,
"comment": ""
}
],
"flags": 0,
"attribute": "Strength"
},
{
"levelScaling": [
{
"val": 15
},
{
"val": 54,
"comment": ""
}
],
"flags": 0,
"attribute": "Dexterity"
},
{
"levelScaling": [
{
"val": 15
},
{
"val": 54,
"comment": ""
}
],
"flags": 0,
"attribute": "Faith"
},
{
"levelScaling": [
{
"val": 15
},
{
"val": 54,
"comment": ""
}
],
"flags": 0,
"attribute": "Intellect"
},
{
"levelScaling": [
{
"val": 20
},
{
"val": 75
}
],
"flags": 0,
"attribute": "Vitality"
},
{
"levelScaling": [],
"flags": 0,
"attribute": "MaxRage",
"value": 20
},
{
"levelScaling": [],
"flags": 0,
"attribute": "RageGainFactor",
"value": 1
}
],
"props": {
"aptitudes": [
{
"ref": "Fighter"
}
],
"bannerIcon": "Class_Warrior"
},
"flags": [],
"vars": {},
"script": "",
"_xrefs": [
{
"from_sheet": "moveSet",
"from_id": "Warrior",
"via_field": "animSet"
}
]
}