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Your Physical Critical Strikes make the enemies bleed for 40% of the damage dealt over ::ref_dur::.

Properties

status
Done
type
Talent
nature
Passive

Referenced by

Raw data
{
  "status": "Done",
  "gfx": {
    "file": "UI/icons/atlas_class_Warrior_96PX.png",
    "size": 96,
    "x": 0,
    "y": 1
  },
  "id": "Warrior_Hemorrhage",
  "type": "Talent",
  "nature": "Passive",
  "texts": {
    "name": "Hemorrhage",
    "desc": "Your [Physical] [CriticalStrike]s make the enemies bleed for ::damage%:: of the damage dealt over ::ref_dur::.",
    "refs": {
      "ref": "Warrior_Hemorrhage_Status"
    }
  },
  "anim": {},
  "steps": [],
  "flags": [],
  "mastery": [],
  "props": {
    "talent": {
      "maxPoints": 1
    }
  },
  "vars": {
    "damage": 0.4
  },
  "script": "function onInflictDamage(dmg) {\n\tif(dmg.isDoT) return;\n\tif(dmg.critical && dmg.isPhysical) {\n\t\tvar amount = dmg.amount * vars.damage;\n\t\taddStatus(dmg.target, Skill.Warrior_Hemorrhage_Status, amount);\n\t}\n}",
  "_xrefs": [
    {
      "from_sheet": "unit",
      "from_id": "Warrior",
      "via_field": "talentTrees"
    }
  ]
}