Home · skill · Warrior_BattleShout

Grants 20% Critical Chance to allies within 100 for 15.

Properties

status
Done
type
Class Skill
nature
Ability
cooldown
120
duration
0.4
steps
visuals={"fxs":[{"set":"Violence_Cry","props":{},"scale":1.2,"attachName":"Socket_Head","space":0}],"camShake":5}props={"status":{"ref":"Warrior_BattleShoutStatus","target":2}}on=0type=1range=100delay=0.25on=0props={}id=Aggro_Areacond={"mastery":"Warrior_BattleShout_M3"}range=20type=4
mastery
id=Warrior_BattleShout_M1 vars={}gfx={"file":"UI/Portraits/Items/Masteries/Warrior_BattleShout/Warrior_BattleShout_M1.png","size":256,"x":0,"y":0}text={"name":"Battle Fury","desc":"Your critical strikes extend the duration of your own ::ref_name:: by ::dur1::."}vars={"dur1":0.25}id=Warrior_BattleShout_M2gfx={"file":"UI/Portraits/Items/Masteries/Warrior_BattleShout/Warrior_BattleShout_M2.png","size":256,"x":0,"y":0}text={"name":"Melee Fever","desc":"Participating in killing an enemy reduces the cooldown of ::name:: by ::time::."}vars={"time":3}id=Warrior_BattleShout_M3gfx={"file":"UI/Portraits/Items/Masteries/Warrior_BattleShout/Warrior_BattleShout_M3.png","size":256,"x":0,"y":0}text={"name":"Mocking Shout","desc":"::name:: forces all nearby enemies to attack you and increases your [Armor] by ::ref2_val1%::."}

Referenced by

Raw data
{
  "status": "Done",
  "gfx": {
    "file": "UI/icons/atlas_class_Warrior_96PX.png",
    "size": 96,
    "x": 5,
    "y": 0
  },
  "id": "Warrior_BattleShout",
  "type": "ClassSkill",
  "nature": "Ability",
  "texts": {
    "name": "Battle Shout",
    "desc": "Grants ::ref_val1%:: [CritChance] to allies within ::range:: for ::ref_duration::.",
    "refs": {
      "ref": "Warrior_BattleShoutStatus",
      "ref2": "Warrior_BattleShout_Buff"
    }
  },
  "anim": {
    "ref": "WarCry"
  },
  "cooldown": 120,
  "duration": 0.4,
  "steps": [
    {
      "visuals": {
        "fxs": [
          {
            "set": "Violence_Cry",
            "props": {},
            "scale": 1.2,
            "attachName": "Socket_Head",
            "space": 0
          }
        ],
        "camShake": 5
      },
      "props": {
        "status": {
          "ref": "Warrior_BattleShoutStatus",
          "target": 2
        }
      },
      "on": 0,
      "type": 1,
      "range": 100,
      "delay": 0.25
    },
    {
      "on": 0,
      "props": {},
      "id": "Aggro_Area",
      "cond": {
        "mastery": "Warrior_BattleShout_M3"
      },
      "range": 20,
      "type": 4
    }
  ],
  "flags": [],
  "mastery": [
    {
      "id": "Warrior_BattleShout_M1",
      " vars": {},
      "gfx": {
        "file": "UI/Portraits/Items/Masteries/Warrior_BattleShout/Warrior_BattleShout_M1.png",
        "size": 256,
        "x": 0,
        "y": 0
      },
      "text": {
        "name": "Battle Fury",
        "desc": "Your critical strikes extend the duration of your own ::ref_name:: by ::dur1::."
      },
      "vars": {
        "dur1": 0.25
      }
    },
    {
      "id": "Warrior_BattleShout_M2",
      "gfx": {
        "file": "UI/Portraits/Items/Masteries/Warrior_BattleShout/Warrior_BattleShout_M2.png",
        "size": 256,
        "x": 0,
        "y": 0
      },
      "text": {
        "name": "Melee Fever",
        "desc": "Participating in killing an enemy reduces the cooldown of ::name:: by ::time::."
      },
      "vars": {
        "time": 3
      }
    },
    {
      "id": "Warrior_BattleShout_M3",
      "gfx": {
        "file": "UI/Portraits/Items/Masteries/Warrior_BattleShout/Warrior_BattleShout_M3.png",
        "size": 256,
        "x": 0,
        "y": 0
      },
      "text": {
        "name": "Mocking Shout",
        "desc": "::name:: forces all nearby enemies to attack you and increases your [Armor] by ::ref2_val1%::."
      }
    }
  ],
  "props": {},
  "vars": {
    "var1": 0.2,
    "range": 100
  },
  "script": "function onHit(hit) {\n\tif (hasMastery(Mastery.Warrior_BattleShout_M3) && hit.stepId == Steps.Aggro_Area) {\n\t\ttaunt(hit.target);\n\t}\n}\n\nfunction onStart(ctx) {\n\tif (hasMastery(Mastery.Warrior_BattleShout_M3)) {\n\t\taddStatus(owner, Skill.Warrior_BattleShout_Buff);\n\t}\n}\n\nfunction onInflictDamage(dmg) {\n\tif (hasMastery(Mastery.Warrior_BattleShout_M1) && dmg.critical) {\n\t\textendStatusDuration( owner, Skill.Warrior_BattleShoutStatus, vars.dur1);\n\t}\n}\n\nfunction onKill(dmg) {\n\tif (hasMastery(Mastery.Warrior_BattleShout_M2)) {\n\t\treduceCooldown(skill.kind, vars.time);\n\t}\n}",
  "_xrefs": [
    {
      "from_sheet": "unit",
      "from_id": "Warrior",
      "via_field": "skills"
    }
  ]
}