Home · skill · Warrior_SurgingForce

Sends a shockwave in a frontal cone, dealing 60% Vitality and stunning all enemies for 2.

Properties

status
Done
type
Class Skill
nature
Ability
cooldown
45
duration
0.5
steps
on=0props={}type=11delay=0on=0props={}type=11delay=0.1on=0props={"move":{"direction":[1],"dashSmoothing":1}}type=8duration=0.1range=2on=0props={"area":{"shape":[2,70]},"position":{"directionalOffset":{"x":1}}}delay=0.4type=4visuals={"fxs":[{"set":"Violence_Burst_Cone","props":{},"scale":1},{"set":"NoFX","props":{}}],"camShake":50,"hitFx":"Hit_Violence"}range=7effects=[{"effect":0,"scaling":[{"ratio":0.6,"atb":"Vitality"}],"flags":0,"affinity":"Physical"}]id=Areaon=0props={"move":{"direction":[0],"dashSmoothing":1}}type=8duration=0.1range=2delay=0.25on=1props={"status":{"ref":"Stun"}}type=1duration=dur1on=1props={}type=12effects=[{"effect":3,"scaling":[],"flags":0,"target":{"atb":"Rage"},"dynVal":1}]id=GainRage
mastery
id=Warrior_SurgingForce_M1 vars={}gfx={"file":"UI/Portraits/Items/Masteries/Warrior_SurgingForce/Warrior_SurgingForce_M1.png","size":256,"x":0,"y":0}text={"name":"Battle Momentum","desc":"Hitting ::var1:: or more enemies with ::name:: reduces its cooldown by ::time::."}vars={"time":15,"var1":3}id=Warrior_SurgingForce_M2gfx={"file":"UI/Portraits/Items/Masteries/Warrior_SurgingForce/Warrior_SurgingForce_M2.png","size":256,"x":0,"y":0}text={"name":"Fury Pulse","desc":"::name:: generates ::var2:: [Rage] for each enemy hit."}vars={"var2":1}id=Warrior_SurgingForce_M3gfx={"file":"UI/Portraits/Items/Masteries/Warrior_SurgingForce/Warrior_SurgingForce_M3.png","size":256,"x":0,"y":0}text={"name":"Concentrated Impact","desc":"::name:: deals ::damage%:: increased damage if only one enemy is hit."}vars={"damage":0.4}

Referenced by

Raw data
{
  "status": "Done",
  "gfx": {
    "file": "UI/icons/atlas_class_Warrior_96PX.png",
    "size": 96,
    "x": 6,
    "y": 0
  },
  "id": "Warrior_SurgingForce",
  "type": "ClassSkill",
  "nature": "Ability",
  "texts": {
    "name": "Surging Force",
    "desc": "Sends a shockwave in a frontal cone, dealing ::dmg:: and stunning all enemies for ::dur1::."
  },
  "anim": {
    "ref": "Stomp",
    "blend": 0.01
  },
  "cooldown": 45,
  "duration": 0.5,
  "steps": [
    {
      "on": 0,
      "props": {},
      "type": 11,
      "delay": 0
    },
    {
      "on": 0,
      "props": {},
      "type": 11,
      "delay": 0.1
    },
    {
      "on": 0,
      "props": {
        "move": {
          "direction": [
            1
          ],
          "dashSmoothing": 1
        }
      },
      "type": 8,
      "duration": 0.1,
      "range": 2
    },
    {
      "on": 0,
      "props": {
        "area": {
          "shape": [
            2,
            70
          ]
        },
        "position": {
          "directionalOffset": {
            "x": 1
          }
        }
      },
      "delay": 0.4,
      "type": 4,
      "visuals": {
        "fxs": [
          {
            "set": "Violence_Burst_Cone",
            "props": {},
            "scale": 1
          },
          {
            "set": "NoFX",
            "props": {}
          }
        ],
        "camShake": 50,
        "hitFx": "Hit_Violence"
      },
      "range": 7,
      "effects": [
        {
          "effect": 0,
          "scaling": [
            {
              "ratio": 0.6,
              "atb": "Vitality"
            }
          ],
          "flags": 0,
          "affinity": "Physical"
        }
      ],
      "id": "Area"
    },
    {
      "on": 0,
      "props": {
        "move": {
          "direction": [
            0
          ],
          "dashSmoothing": 1
        }
      },
      "type": 8,
      "duration": 0.1,
      "range": 2,
      "delay": 0.25
    },
    {
      "on": 1,
      "props": {
        "status": {
          "ref": "Stun"
        }
      },
      "type": 1,
      "duration": "dur1"
    },
    {
      "on": 1,
      "props": {},
      "type": 12,
      "effects": [
        {
          "effect": 3,
          "scaling": [],
          "flags": 0,
          "target": {
            "atb": "Rage"
          },
          "dynVal": 1
        }
      ],
      "id": "GainRage"
    }
  ],
  "flags": [],
  "mastery": [
    {
      "id": "Warrior_SurgingForce_M1",
      " vars": {},
      "gfx": {
        "file": "UI/Portraits/Items/Masteries/Warrior_SurgingForce/Warrior_SurgingForce_M1.png",
        "size": 256,
        "x": 0,
        "y": 0
      },
      "text": {
        "name": "Battle Momentum",
        "desc": "Hitting ::var1:: or more enemies with ::name:: reduces its cooldown by ::time::."
      },
      "vars": {
        "time": 15,
        "var1": 3
      }
    },
    {
      "id": "Warrior_SurgingForce_M2",
      "gfx": {
        "file": "UI/Portraits/Items/Masteries/Warrior_SurgingForce/Warrior_SurgingForce_M2.png",
        "size": 256,
        "x": 0,
        "y": 0
      },
      "text": {
        "name": "Fury Pulse",
        "desc": "::name:: generates ::var2:: [Rage] for each enemy hit."
      },
      "vars": {
        "var2": 1
      }
    },
    {
      "id": "Warrior_SurgingForce_M3",
      "gfx": {
        "file": "UI/Portraits/Items/Masteries/Warrior_SurgingForce/Warrior_SurgingForce_M3.png",
        "size": 256,
        "x": 0,
        "y": 0
      },
      "text": {
        "name": "Concentrated Impact",
        "desc": "::name:: deals ::damage%:: increased damage if only one enemy is hit."
      },
      "vars": {
        "damage": 0.4
      }
    }
  ],
  "props": {},
  "vars": {
    "dur1": 2
  },
  "script": "var totalHits = 0;\nfunction onFirstHit(hit) {\n\tif (hasMastery(Mastery.Warrior_SurgingForce_M1)) {\n\t\ttotalHits = hit.ctx.totalHits;\n\t}\n}\n\nfunction onHit(hit) {\n\tif (hasMastery(Mastery.Warrior_SurgingForce_M2) && hit.stepId == Steps.Area) {\n\t\tsetDynVal(1, vars.var2);\n\t\tplayStep(Steps.GainRage);\n\t}\n}\n\nfunction onDamageEval(hit) {\n\tif (hasMastery(Mastery.Warrior_SurgingForce_M3) && hit.ctx.totalHits == 1) {\n\t\thit.dmgMult += vars.damage;\n\t}\n}\n\n\nfunction onStop(ctx) {\n\tif (hasMastery(Mastery.Warrior_SurgingForce_M1) && totalHits >= vars.var1) {\n\t\treduceCooldown(skill.kind, vars.time);\n\t}\n\ttotalHits = 0;\n}",
  "_xrefs": [
    {
      "from_sheet": "unit",
      "from_id": "Warrior",
      "via_field": "skills"
    }
  ]
}