Properties
- status
- Done
- type
- ClassPassive
- nature
- Passive
Raw data
{
"status": "Done",
"gfx": {
"file": "UI/icons/atlas_class_Warrior_96PX.png",
"size": 96,
"x": 4,
"y": 1
},
"id": "Warrior_Rage",
"type": "ClassPassive",
"nature": "Passive",
"texts": {
"name": "Rage",
"desc": "Generates ::var1:: [Rage] from [Attack]s and [WeaponSkill]s.\nYou can spend [Rage] to use ::ref_name::.",
"refs": {
"ref": "Warrior_Rage_Strike"
}
},
"anim": {},
"steps": [],
"flags": [],
"mastery": [],
"props": {},
"vars": {
"threshold": 0,
"var1": 1
},
"script": "function onInflictHit(hit) {\n\tif( hit.isFirstHit && (hit.isBaseAttack || hit.isFinalCombo || hit.isWeaponSkill ))\n\t\taddAtb(owner, Attribute.Rage, vars.var1);\n}\n\n/*function onUpdate(dt) {\n\tvar rage = getAtb(owner, Attribute.Rage);\n\tvar max = getAtb(owner, Attribute.MaxRage);\n\tif( rage >= max ) {\n\t\tsetAtb(owner, Attribute.Rage, 0);\n\t\taddStatus(owner, Skill.Warrior_InfiniteRage);\n\t\t//addSkillCharges(Skill.Warrior_Rage_Strike, 1);\n\t}\n}*/",
"_xrefs": [
{
"from_sheet": "unit",
"from_id": "Warrior",
"via_field": "skills"
}
]
}