Home · skill · Warrior_Berserk

Increase all damage done by 20% and Rage generated from Skills and Attacks by 1 for 15.

Properties

status
Done
type
Class Skill
nature
Ability
cooldown
120
duration
0.3
steps
type=1on=0props={"status":{"ref":"Warrior_BerserkStatus","target":0}}on=0props={}type=11visuals={"fxs":[{"set":"Warrior_Berserk","props":{"offset":{"x":0,"y":0,"z":0,"height":0.5}},"space":0,"flags":0}],"camShake":25}delay=0.3
flags
IgnoreGCD
mastery
id=Warrior_Berserk_M1 vars={}gfx={"file":"UI/Portraits/Items/Masteries/Warrior_Berserk/Warrior_Berserk_M1.png","size":256,"x":0,"y":0}text={"name":"Releasing the Beast","desc":"The cooldown of ::name:: is reduced to ::cooldown::."}props={"cooldown":90}id=Warrior_Berserk_M2gfx={"file":"UI/Portraits/Items/Masteries/Warrior_Berserk/Warrior_Berserk_M2.png","size":256,"x":0,"y":0}text={"name":"Fortitude","desc":"While ::name:: is active, taking any damage heals you for ::ref_var2%:: of your [MaxHealth]."}id=Warrior_Berserk_M3gfx={"file":"UI/Portraits/Items/Masteries/Warrior_Berserk/Warrior_Berserk_M3.png","size":256,"x":0,"y":0}text={"name":"Flood of Anger","desc":"::ref2_name:: extends the duration of ::name:: by ::ref_time::."}

Referenced by

Raw data
{
  "status": "Done",
  "gfx": {
    "file": "UI/icons/atlas_class_Warrior_96PX.png",
    "size": 96,
    "x": 7,
    "y": 0
  },
  "id": "Warrior_Berserk",
  "type": "ClassSkill",
  "nature": "Ability",
  "texts": {
    "name": "Berserk",
    "desc": "Increase all damage done by ::ref_val1%:: and [Rage] generated from [Skill]s and [Attack]s by ::ref_var1:: for ::ref_duration::.",
    "refs": {
      "ref": "Warrior_BerserkStatus",
      "ref2": "Warrior_Rage_Strike"
    }
  },
  "anim": {
    "ref": "WarCry",
    "blend": 0.1
  },
  "cooldown": 120,
  "duration": 0.3,
  "steps": [
    {
      "type": 1,
      "on": 0,
      "props": {
        "status": {
          "ref": "Warrior_BerserkStatus",
          "target": 0
        }
      }
    },
    {
      "on": 0,
      "props": {},
      "type": 11,
      "visuals": {
        "fxs": [
          {
            "set": "Warrior_Berserk",
            "props": {
              "offset": {
                "x": 0,
                "y": 0,
                "z": 0,
                "height": 0.5
              }
            },
            "space": 0,
            "flags": 0
          }
        ],
        "camShake": 25
      },
      "delay": 0.3
    }
  ],
  "flags": [
    "IgnoreGCD"
  ],
  "mastery": [
    {
      "id": "Warrior_Berserk_M1",
      " vars": {},
      "gfx": {
        "file": "UI/Portraits/Items/Masteries/Warrior_Berserk/Warrior_Berserk_M1.png",
        "size": 256,
        "x": 0,
        "y": 0
      },
      "text": {
        "name": "Releasing the Beast",
        "desc": "The cooldown of ::name:: is reduced to ::cooldown::."
      },
      "props": {
        "cooldown": 90
      }
    },
    {
      "id": "Warrior_Berserk_M2",
      "gfx": {
        "file": "UI/Portraits/Items/Masteries/Warrior_Berserk/Warrior_Berserk_M2.png",
        "size": 256,
        "x": 0,
        "y": 0
      },
      "text": {
        "name": "Fortitude",
        "desc": "While ::name:: is active, taking any damage heals you for ::ref_var2%:: of your [MaxHealth]."
      }
    },
    {
      "id": "Warrior_Berserk_M3",
      "gfx": {
        "file": "UI/Portraits/Items/Masteries/Warrior_Berserk/Warrior_Berserk_M3.png",
        "size": 256,
        "x": 0,
        "y": 0
      },
      "text": {
        "name": "Flood of Anger",
        "desc": "::ref2_name:: extends the duration of ::name:: by ::ref_time::."
      }
    }
  ],
  "props": {},
  "vars": {},
  "script": "function onStart(ctx) {\n    // if(mastery == Mastery.WIG_ForceOfWill) {\n    //     clearStatusType(owner, StatusType.Root);\n    // }\n}",
  "_xrefs": [
    {
      "from_sheet": "unit",
      "from_id": "Warrior",
      "via_field": "skills"
    }
  ]
}