Charges forward, dealing 120% Strength to enemies hit and stunning them for 1.
Properties
- status
- Done
- type
- Class Skill
- nature
- Ability
- cooldown
- 15
- steps
- flags
- mastery
Referenced by
unit (1)
Raw data
{
"status": "Done",
"gfx": {
"file": "UI/icons/atlas_class_Warrior_96PX.png",
"size": 96,
"x": 1,
"y": 0
},
"id": "Warrior_Charge",
"type": "ClassSkill",
"nature": "Ability",
"texts": {
"name": "Charge",
"desc": "Charges forward, dealing ::dmg:: to enemies hit and stunning them for ::time::.",
"refs": {
"ref": "Warrior_Charge_DestabilisationStatus"
}
},
"anim": {
"loop": true,
"holsterWeapons": true,
"ref": "WarriorCharge"
},
"cooldown": 15,
"steps": [
{
"visuals": {
"fxs": [
{
"set": "Warrior_Charge_Loop",
"space": 0,
"flags": 12,
"props": {}
},
{
"set": "Dash_Start_Generic",
"space": 1,
"props": {}
}
]
},
"props": {
"rotation": {
"limiter": 180,
"direction": 2
}
},
"on": 0,
"type": 13,
"id": "Rotation",
"duration": 1.05
},
{
"on": 0,
"type": 8,
"duration": 1.05,
"range": 30,
"props": {
"move": {
"dashSmoothing": 3,
"flags": 138,
"direction": [
0
]
}
},
"id": "Charge"
},
{
"props": {
"area": {
"shape": [
1,
5
],
"targetCooldown": 1,
"hitFilter": 3,
"follow": 1,
"blocking": true
},
"loop": {
"tick": 0.1
},
"position": {
"directionalOffset": {
"x": -0.5
}
}
},
"effects": [
{
"effect": 0,
"sideEffects": {
"knockBack": {
"type": 0,
"knockUpForce": 3
}
},
"affinity": "Physical",
"alignment": 4,
"scaling": [
{
"ratio": 1.2,
"atb": "Strength"
}
],
"flags": 0
}
],
"on": 0,
"type": 4,
"range": 5.5,
"duration": 1,
"id": "Loop"
},
{
"cond": {
"alignment": 1
},
"props": {
"status": {
"ref": "Stun"
}
},
"on": 1,
"type": 1,
"duration": 1
},
{
"cond": {
"alignment": 1,
"mastery": "Warrior_Charge_M2"
},
"props": {
"status": {
"ref": "Warrior_Charge_DestabilisationStatus"
}
},
"on": 1,
"type": 1
},
{
"on": 1,
"cond": {
"alignment": 1
},
"visuals": {
"fxs": [
{
"set": "Hit_WarriorCharge",
"space": 0,
"props": {
"direction": 4
},
"scale": 1.8
}
],
"playAnims": [
{
"anim": {
"file": "Anim/Human/OneHanded/Combat/Anim_Human_OneHanded_Block.fbx",
"startFrame": 11,
"endFrame": 28
}
}
]
},
"props": {
"move": {
"flags": 8,
"dashSmoothing": 1,
"direction": [
0
]
},
"stopSteps": [
{
"step": "Rotation"
},
{
"step": "Charge"
},
{
"step": "Loop"
}
],
"canRepeat": false,
"startSteps": [
{
"step": "HitStop",
"force": false
}
]
},
"id": "Hit",
"type": 8,
"duration": 0.2,
"range": 2
},
{
"on": 13,
"props": {},
"id": "HitStop",
"type": 10,
"delay": 0.3
}
],
"flags": [
"CanSprint",
"IsMovement"
],
"mastery": [
{
"id": "Warrior_Charge_M1",
" vars": {},
"props": {
"charges": 2
},
"gfx": {
"file": "UI/Portraits/Items/Masteries/Warrior_Charge/Warrior_Charge_M1.png",
"size": 256,
"x": 0,
"y": 0
},
"text": {
"name": "Double Up",
"desc": "::name:: has ::charges:: charges."
}
},
{
"id": "Warrior_Charge_M2",
"gfx": {
"file": "UI/Portraits/Items/Masteries/Warrior_Charge/Warrior_Charge_M2.png",
"size": 256,
"x": 0,
"y": 0
},
"text": {
"name": "Destabilisation",
"desc": "::name:: reduces all damage dealt by foes by ::ref_val1%:: for ::ref_dur::."
}
},
{
"id": "Warrior_Charge_M3",
"gfx": {
"file": "UI/Portraits/Items/Masteries/Warrior_Charge/Warrior_Charge_M3.png",
"size": 256,
"x": 0,
"y": 0
},
"text": {
"name": "Juggernaut",
"desc": "::name:: generates ::var1:: [Rage]."
},
"vars": {
"var1": 5
}
}
],
"props": {
"needTarget": false,
"interruptStyle": 1,
"aimStyle": 3
},
"vars": {
"time": 1
},
"script": "function onStart(s) {\n\tif (hasMastery(Mastery.Warrior_Charge_M3)) {\n\t\taddAtb(owner, Attribute.Rage, vars.var1);\n\t}\n}",
"_xrefs": [
{
"from_sheet": "unit",
"from_id": "Warrior",
"via_field": "skills"
}
]
}