Properties
- type
- Fists
- affinity
- Light
- aptitudes
-
- level
- 14
- faction
- Crimson
- sellPrice
- 1
- rarity
- Rare
- skills
-
- flags
-
Raw data
{
"gfx": {
"file": "UI/Portraits/Items/Fists/Fists_LightMonk.png",
"size": 256,
"x": 0,
"y": 0
},
"id": "Fists_LightMonk",
"texts": {
"flavorDesc": "The purpose of ram horns is to be struck against other horns. For this reason, rams are often represented as twins, so they can strike each other's horns and find purpose in the process.",
"name": "Ramulus & Ramus"
},
"visuals": {
"models": [
{
"prefab": "Character/Weapon/Fist/Fist_R8_R1Tomb_AssCle.prefab"
},
{
"prefab": "Character/Weapon/Fist/Fist_R8_R1Tomb_AssCle.prefab"
}
]
},
"type": "Fists",
"affinity": "Light",
"aptitudes": [
{
"ref": "Assassin"
},
{
"ref": "Cleric"
}
],
"level": 14,
"faction": "Crimson",
"sellPrice": 1,
"rarity": "Rare",
"affixes": [],
"skills": [
{
"skill": "Fists_Base_Attack"
},
{
"skill": "Fists_Base_Attack2"
},
{
"skill": "Fists_Base_Attack3"
},
{
"skill": "Fists_Base_Attack4"
},
{
"skill": "Fists_LightMonk_Combo"
},
{
"skill": "Fists_LightMonk_Skill1"
},
{
"skill": "Fists_LightMonk_Skill1_Recast"
},
{
"skill": "Fists_LightMonk_Skill2"
},
{
"skill": "Fists_LightMonk_Passive"
}
],
"props": {},
"flags": [
"ActivityLoot"
]
}