Home · skill · Fists_LightMonk_Skill2

Punches an enemy with an ancestral power, dealing 100% Dexterity + 130% Dexterity and knocking them back a long distance. Enemies in the path are also knocked back and dealt 75% of the initial damage.

Properties

status
QA
type
Weapon Skill
nature
Ability
cooldown
24
duration
0.6
steps
on=0props={"move":{"direction":[0]}}type=8delay=0duration=0.15range=1.5on=0props={"rotation":{"direction":1}}type=13on=0props={}type=11visuals={"fxs":[{"set":"Light_Cast_Fast","props":{},"space":0,"flags":8,"attachName":"ATTACH_World_Weapon_R","scale":1.5}],"camShake":5}duration=0.25on=0props={}type=14duration=0.3on=0props={}type=0effects=[{"affinity":"Light","effect":0,"scaling":[{"ratio":1,"atb":"Dexterity","conds":{"maxRank":1}},{"ratio":1.3,"atb":"Dexterity","conds":{"minRank":2}}],"baseVal":0,"flags":0,"sideEffects":{"knockBack":{"type":1,"pushForce":80,"ignoreCollisionsTime":1,"knockUpForce":5}}}]delay=0.45visuals={"camShake":150,"hitFx":"Hit_Light_Epic"}range=3id=MainHiton=0props={"move":{"direction":[0],"dashSmoothing":1}}type=8duration=0.05range=2delay=0.33on=13props={"status":{"ref":"Fists_LightMonk_Skill2_Status"}}type=1id=KnockStatuson=13props={}id=KnockDamagetype=6effects=[{"effect":0,"scaling":[],"flags":0,"affinity":"Light","dynVal":1}]on=13props={"status":{"ref":"Stun"}}id=Stuntype=1range=duration=dur1

Referenced by

Raw data
{
  "status": "QA",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Fists_96PX.png",
    "size": 48,
    "x": 16,
    "y": 0,
    "width": 2,
    "height": 2
  },
  "id": "Fists_LightMonk_Skill2",
  "type": "WeaponSkill",
  "nature": "Ability",
  "texts": {
    "name": "Ram's Expulsion",
    "desc": "Punches an enemy with an ancestral power, dealing ::dmg:: and knocking them back a long distance. Enemies in the path are also knocked back and dealt ::damage%:: of the initial damage.",
    "rankDescs": [
      {
        "rank": 2,
        "desc": "Enemies in the path are dealt ::damage%:: of the initial damage.",
        "flags": 1
      },
      {
        "rank": 2,
        "desc": "Stuns enemies for ::dur1::.",
        "flags": 0
      }
    ]
  },
  "anim": {
    "file": "Anim/Human/Common/_Fists/Skill/Anim_Human_Fists_GigaPunch.fbx",
    "blend": 0.05
  },
  "cooldown": 24,
  "duration": 0.6,
  "steps": [
    {
      "on": 0,
      "props": {
        "move": {
          "direction": [
            0
          ]
        }
      },
      "type": 8,
      "delay": 0,
      "duration": 0.15,
      "range": 1.5
    },
    {
      "on": 0,
      "props": {
        "rotation": {
          "direction": 1
        }
      },
      "type": 13
    },
    {
      "on": 0,
      "props": {},
      "type": 11,
      "visuals": {
        "fxs": [
          {
            "set": "Light_Cast_Fast",
            "props": {},
            "space": 0,
            "flags": 8,
            "attachName": "ATTACH_World_Weapon_R",
            "scale": 1.5
          }
        ],
        "camShake": 5
      },
      "duration": 0.25
    },
    {
      "on": 0,
      "props": {},
      "type": 14,
      "duration": 0.3
    },
    {
      "on": 0,
      "props": {},
      "type": 0,
      "effects": [
        {
          "affinity": "Light",
          "effect": 0,
          "scaling": [
            {
              "ratio": 1,
              "atb": "Dexterity",
              "conds": {
                "maxRank": 1
              }
            },
            {
              "ratio": 1.3,
              "atb": "Dexterity",
              "conds": {
                "minRank": 2
              }
            }
          ],
          "baseVal": 0,
          "flags": 0,
          "sideEffects": {
            "knockBack": {
              "type": 1,
              "pushForce": 80,
              "ignoreCollisionsTime": 1,
              "knockUpForce": 5
            }
          }
        }
      ],
      "delay": 0.45,
      "visuals": {
        "camShake": 150,
        "hitFx": "Hit_Light_Epic"
      },
      "range": 3,
      "id": "MainHit"
    },
    {
      "on": 0,
      "props": {
        "move": {
          "direction": [
            0
          ],
          "dashSmoothing": 1
        }
      },
      "type": 8,
      "duration": 0.05,
      "range": 2,
      "delay": 0.33
    },
    {
      "on": 13,
      "props": {
        "status": {
          "ref": "Fists_LightMonk_Skill2_Status"
        }
      },
      "type": 1,
      "id": "KnockStatus"
    },
    {
      "on": 13,
      "props": {},
      "id": "KnockDamage",
      "type": 6,
      "effects": [
        {
          "effect": 0,
          "scaling": [],
          "flags": 0,
          "affinity": "Light",
          "dynVal": 1
        }
      ]
    },
    {
      "on": 13,
      "props": {
        "status": {
          "ref": "Stun"
        }
      },
      "id": "Stun",
      "type": 1,
      "range": "",
      "duration": "dur1"
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "rankOverride": [
      {
        "minRank": 2,
        "vars": {
          "damage": 1.25,
          "dur1": 2
        }
      }
    ]
  },
  "vars": {
    "damage": 0.75
  },
  "script": "var lastDamage = 0.;\nfunction onInflictHit(hit) {\n\tif (hit.skillId == Skill.Fists_LightMonk_Skill2_Status && hit.area == null) {\n\t\tif (hit.status.owner != hit.target) {\n\t\t\tsetDynVal(1, lastDamage * vars.damage);\n\t\t\tplayStep(Steps.KnockDamage, hit.target);\n\t\t}\n\t}\n\tif (rank >= 3 && hit.skillId == Skill.Fists_LightMonk_Skill2_Status || hit.skillId == skill.kind) {\n\t\tplayStep(Steps.Stun, hit.target);\n\t}\n}\n\nfunction onDamage(dmg) {\n\tif (dmg.stepId == Steps.MainHit) {\n\t\tlastDamage = dmg.amount;\n\t\taddStatus(dmg.target, Skill.Fists_LightMonk_Skill2_Status);\n\t}\n}",
  "_xrefs": [
    {
      "from_sheet": "item",
      "from_id": "Fists_LightMonk",
      "via_field": "skills"
    }
  ]
}