Home · skill · Fists_LightMonk_Combo

Delivers a strong punch dealing 40% Dexterity + 40% Faith to an enemy and increasing your Fervor by ::ref1_val1::% for ::ref1_dur::, stacking up to ::ref1_stacks:: times.

Properties

status
QA
type
AttackCombo
nature
Combo
duration
0.7
steps
on=0props={}type=14duration=0.4on=0props={"move":{"dashSmoothing":1,"direction":[0]}}type=8delay=0.1duration=0.3range=2on=0props={"move":{"dashSmoothing":1,"direction":[0]}}type=8delay=0.3duration=0.2range=3on=0visuals={"ref":"AttackCombo","startFrame":0,"speed":1,"blend":0.1,"playAnims":[{"anim":{"ref":"AttackCombo","startFrame":14,"speed":1,"blend":0}}],"camShake":70}props={}type=11delay=0.38props={"area":{"shape":[2,160]}}on=0type=0delay=0.38range=3effects=[{"affinity":"Physical","effect":0,"scaling":[{"ratio":0.395,"atb":"Dexterity"},{"ratio":0.395,"atb":"Faith"}],"baseVal":0,"flags":0}]on=1props={"status":{"ref":"Fists_LightMonk_Combo_Status","target":0}}type=1on=13props={}id=Healtype=12effects=[{"effect":1,"scaling":[],"flags":0,"affinity":"Light","dynVal":1,"baseVal":0}]

Referenced by

Raw data
{
  "status": "QA",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Fists_96PX.png",
    "size": 48,
    "x": 12,
    "y": 0,
    "width": 2,
    "height": 2
  },
  "id": "Fists_LightMonk_Combo",
  "type": "AttackCombo",
  "nature": "Combo",
  "texts": {
    "name": "Fervent Strike",
    "desc": "Delivers a strong punch dealing ::dmg:: to an enemy and increasing your [Fervor] by ::ref1_val1::% for ::ref1_dur::, stacking up to ::ref1_stacks:: times.",
    "rankDescs": [
      {
        "rank": 2,
        "desc": "Stacks up to ::ref1_stacks:: times.",
        "flags": 1
      },
      {
        "rank": 3,
        "desc": "Heals you for ::var1%:: of the damage dealt if you have a [Shield].",
        "flags": 0
      }
    ],
    "refs": {
      "ref": "Fists_LightMonk_Combo_Status"
    }
  },
  "anim": {
    "ref": "AttackCombo",
    "startFrame": 0,
    "speed": 1,
    "blend": 0.1
  },
  "duration": 0.7,
  "steps": [
    {
      "on": 0,
      "props": {},
      "type": 14,
      "duration": 0.4
    },
    {
      "on": 0,
      "props": {
        "move": {
          "dashSmoothing": 1,
          "direction": [
            0
          ]
        }
      },
      "type": 8,
      "delay": 0.1,
      "duration": 0.3,
      "range": 2
    },
    {
      "on": 0,
      "props": {
        "move": {
          "dashSmoothing": 1,
          "direction": [
            0
          ]
        }
      },
      "type": 8,
      "delay": 0.3,
      "duration": 0.2,
      "range": 3
    },
    {
      "on": 0,
      "visuals": {
        "ref": "AttackCombo",
        "startFrame": 0,
        "speed": 1,
        "blend": 0.1,
        "playAnims": [
          {
            "anim": {
              "ref": "AttackCombo",
              "startFrame": 14,
              "speed": 1,
              "blend": 0
            }
          }
        ],
        "camShake": 70
      },
      "props": {},
      "type": 11,
      "delay": 0.38
    },
    {
      "props": {
        "area": {
          "shape": [
            2,
            160
          ]
        }
      },
      "on": 0,
      "type": 0,
      "delay": 0.38,
      "range": 3,
      "effects": [
        {
          "affinity": "Physical",
          "effect": 0,
          "scaling": [
            {
              "ratio": 0.395,
              "atb": "Dexterity"
            },
            {
              "ratio": 0.395,
              "atb": "Faith"
            }
          ],
          "baseVal": 0,
          "flags": 0
        }
      ]
    },
    {
      "on": 1,
      "props": {
        "status": {
          "ref": "Fists_LightMonk_Combo_Status",
          "target": 0
        }
      },
      "type": 1
    },
    {
      "on": 13,
      "props": {},
      "id": "Heal",
      "type": 12,
      "effects": [
        {
          "effect": 1,
          "scaling": [],
          "flags": 0,
          "affinity": "Light",
          "dynVal": 1,
          "baseVal": 0
        }
      ]
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {},
  "vars": {
    "var1": 0.25
  },
  "script": "function onDamage(dmg) {\n\tif (rank >= 3 && haveShield(owner)) {\n\t\tsetDynVal(1, dmg.amount * vars.var1);\n\t\tplayStep(Steps.Heal, owner);\n\t}\n}",
  "_xrefs": [
    {
      "from_sheet": "item",
      "from_id": "Fists_LightMonk",
      "via_field": "skills"
    }
  ]
}