Home · skill · Fists_LightMonk_Combo
Properties
- status
- QA
- type
- AttackCombo
- nature
- Combo
- duration
- 0.7
- steps
Referenced by
item (1)
Raw data
{
"status": "QA",
"gfx": {
"file": "UI/icons/atlas_weapon_Fists_96PX.png",
"size": 48,
"x": 12,
"y": 0,
"width": 2,
"height": 2
},
"id": "Fists_LightMonk_Combo",
"type": "AttackCombo",
"nature": "Combo",
"texts": {
"name": "Fervent Strike",
"desc": "Delivers a strong punch dealing ::dmg:: to an enemy and increasing your [Fervor] by ::ref1_val1::% for ::ref1_dur::, stacking up to ::ref1_stacks:: times.",
"rankDescs": [
{
"rank": 2,
"desc": "Stacks up to ::ref1_stacks:: times.",
"flags": 1
},
{
"rank": 3,
"desc": "Heals you for ::var1%:: of the damage dealt if you have a [Shield].",
"flags": 0
}
],
"refs": {
"ref": "Fists_LightMonk_Combo_Status"
}
},
"anim": {
"ref": "AttackCombo",
"startFrame": 0,
"speed": 1,
"blend": 0.1
},
"duration": 0.7,
"steps": [
{
"on": 0,
"props": {},
"type": 14,
"duration": 0.4
},
{
"on": 0,
"props": {
"move": {
"dashSmoothing": 1,
"direction": [
0
]
}
},
"type": 8,
"delay": 0.1,
"duration": 0.3,
"range": 2
},
{
"on": 0,
"props": {
"move": {
"dashSmoothing": 1,
"direction": [
0
]
}
},
"type": 8,
"delay": 0.3,
"duration": 0.2,
"range": 3
},
{
"on": 0,
"visuals": {
"ref": "AttackCombo",
"startFrame": 0,
"speed": 1,
"blend": 0.1,
"playAnims": [
{
"anim": {
"ref": "AttackCombo",
"startFrame": 14,
"speed": 1,
"blend": 0
}
}
],
"camShake": 70
},
"props": {},
"type": 11,
"delay": 0.38
},
{
"props": {
"area": {
"shape": [
2,
160
]
}
},
"on": 0,
"type": 0,
"delay": 0.38,
"range": 3,
"effects": [
{
"affinity": "Physical",
"effect": 0,
"scaling": [
{
"ratio": 0.395,
"atb": "Dexterity"
},
{
"ratio": 0.395,
"atb": "Faith"
}
],
"baseVal": 0,
"flags": 0
}
]
},
{
"on": 1,
"props": {
"status": {
"ref": "Fists_LightMonk_Combo_Status",
"target": 0
}
},
"type": 1
},
{
"on": 13,
"props": {},
"id": "Heal",
"type": 12,
"effects": [
{
"effect": 1,
"scaling": [],
"flags": 0,
"affinity": "Light",
"dynVal": 1,
"baseVal": 0
}
]
}
],
"flags": [],
"mastery": [],
"props": {},
"vars": {
"var1": 0.25
},
"script": "function onDamage(dmg) {\n\tif (rank >= 3 && haveShield(owner)) {\n\t\tsetDynVal(1, dmg.amount * vars.var1);\n\t\tplayStep(Steps.Heal, owner);\n\t}\n}",
"_xrefs": [
{
"from_sheet": "item",
"from_id": "Fists_LightMonk",
"via_field": "skills"
}
]
}