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Properties

type
Bee
models
ref=Cannon Planttemplate=0
skills
skill=Digestionflags=0phaseBlacklist=[]props={}skill=Spit OutphaseBlacklist=[]props={}flags=0
flags
NoHit
Raw data
{
  "gfx": {
    "file": "UI/Portraits/Units/CannonPlant.png",
    "size": 256,
    "x": 0,
    "y": 0
  },
  "id": "CannonPlant",
  "type": "Bee",
  "texts": {
    "name": "Cannon Plant"
  },
  "models": [
    {
      "ref": "CannonPlant",
      "template": 0
    }
  ],
  "parts": {},
  "skills": [
    {
      "skill": "CannonPlant_Load",
      "flags": 0,
      "phaseBlacklist": [],
      "props": {}
    },
    {
      "skill": "CannonPlant_Shoot",
      "phaseBlacklist": [],
      "props": {},
      "flags": 0
    }
  ],
  "talentTrees": [],
  "stats": [],
  "props": {
    "vehicle": {
      "aiming": {
        "axis": {
          "y": {
            "speed": 40,
            "minAngle": -16,
            "maxAngle": 20,
            "targetObj": "Cannon"
          },
          "z": {
            "minAngle": -30,
            "maxAngle": 30,
            "responsiveness": 130,
            "damping": 300,
            "maxSpeed": 85,
            "maxLeadAngle": 35,
            "sensitivity": 0.6,
            "targetObj": "Cannon_Platform"
          }
        },
        "lerpSpeed": 5,
        "propulsionPreview": {
          "crosshairResponsiveness": 10,
          "simTime": 0.7,
          "crosshairFollowDelay": 0.15
        },
        "cameraSway": 0.4
      },
      "camera": {
        "responsiveness": 1,
        "responsivenessZ": {
          "min": 0.3,
          "max": 1
        }
      },
      "driverAnims": [
        {
          "anim": {
            "file": "Anim/Human/Common/Anim_Human_Common_MountCannon.fbx",
            "isPrio": true,
            "loop": true,
            "blend": 0.05
          },
          "type": 0
        }
      ],
      "type": 2,
      "passengers": {
        "max": 4,
        "hidden": true
      },
      "props": {
        "interactRange": 4.5,
        "interactAngle": 120,
        "force": 105,
        "shake": 800,
        "aimSway": {
          "yaw": 10,
          "pitch": 2,
          "yawFrequency": 1.2,
          "pitchFrequency": 2.1
        },
        "overlaySway": {
          "scaleDiff": 0.3,
          "frequency": 1.8
        }
      }
    }
  },
  "flags": [
    "NoHit"
  ],
  "vars": {},
  "script": ""
}