Home · skill · Warrior_Talent_ShatteredRage
When Rage Shield is destroyed, you deal 20% Vitality to nearby enemies.
Properties
- status
- Done
- type
- Talent
- nature
- Passive
- steps
Referenced by
unit (1)
Raw data
{
"status": "Done",
"gfx": {
"file": "UI/icons/Warrior_talent.png",
"size": 96,
"x": 9,
"y": 1
},
"id": "Warrior_Talent_ShatteredRage",
"type": "Talent",
"nature": "Passive",
"texts": {
"name": "Shattered Rage",
"desc": "When ::ref_name:: is destroyed, you deal ::dmg:: to nearby enemies.",
"refs": {
"ref": "Warrior_Talent_RageShield_Status"
}
},
"anim": {},
"steps": [
{
"on": 13,
"props": {},
"type": 4,
"visuals": {
"fxs": [
{
"set": "Violence_Blast",
"props": {},
"flags": 0,
"scale": 1.25
}
]
},
"range": 15,
"effects": [
{
"effect": 0,
"scaling": [
{
"ratio": 0.2,
"atb": "Vitality"
}
],
"flags": 0,
"affinity": "Physical"
}
],
"id": "Blast"
}
],
"flags": [],
"mastery": [],
"props": {
"talent": {
"maxPoints": 1
}
},
"vars": {},
"script": "function onStatusEnd(s, end) {\n\tif (s.kind == Skill.Warrior_Talent_RageShield_Status) {\n\t\tplayStep(Steps.Blast, owner);\n\t}\n}",
"_xrefs": [
{
"from_sheet": "unit",
"from_id": "Warrior",
"via_field": "talentTrees"
}
]
}