Home · skill · Warrior_SecondWind

Damage that should kill you leaves you at 1 Health and grants you the effects of Rage Shield (120 cooldown).

Properties

status
Done
type
Talent
nature
Passive
cooldown
120

Referenced by

Raw data
{
  "status": "Done",
  "gfx": {
    "file": "UI/icons/Warrior_talent.png",
    "size": 96,
    "x": 1,
    "y": 2
  },
  "id": "Warrior_SecondWind",
  "type": "Talent",
  "nature": "Passive",
  "texts": {
    "name": "Second Wind",
    "desc": "Damage that should kill you leaves you at ::var1:: [Health] and grants you the effects of ::ref_name:: (::cooldown:: cooldown).",
    "refs": {
      "ref": "Warrior_Talent_RageShield_Status"
    }
  },
  "anim": {},
  "cooldown": 120,
  "steps": [],
  "flags": [],
  "mastery": [],
  "props": {
    "talent": {
      "maxPoints": 1
    }
  },
  "vars": {
    "cooldown": 120,
    "var1": 1
  },
  "script": "function onReceiveDamageEval(dmg) {\n\tif (hasStatus(owner, Skill.Warrior_SecondWind_Cooldown)) { return; }\n\tvar deltaToOne = owner.health + owner.getShield() - 1;\n\tif (dmg.amount >= deltaToOne) {\n\t\tdmg.amount = 0;\n\t\towner.health = 1;\n\t\taddStatus(owner, Skill.Warrior_Talent_RageShield_Status);\n\t\taddStatusDuration(owner, Skill.Warrior_SecondWind_Cooldown, vars.cooldown);\n\t}\n}",
  "_xrefs": [
    {
      "from_sheet": "unit",
      "from_id": "Warrior",
      "via_field": "talentTrees"
    }
  ]
}