Home · skill · Shield_Start_Skill1

Deals 95% Strength to an enemy, stunning them for 1.

Properties

status
Done
type
Weapon Skill
nature
Ability
cooldown
12
duration
0.4
steps
on=0props={}type=9duration=0.15range=5.5on=0props={"move":{"direction":[1]}}type=8duration=0.1range=0.5on=0type=8duration=0.067range=1.5props={"move":{"direction":[0]}}delay=0.2on=0visuals={"playAnims":[{"anim":{"startFrame":13,"blend":0.01,"file":"Anim/Human/OneHanded/Skill/Anim_Human_OneHanded_ShieldBash.fbx"}}]}props={}type=11delay=0.23on=0type=0range=2.5props={"area":{"shape":[1,2]}}effects=[{"affinity":"Physical","effect":0,"scaling":[{"ratio":0.95,"atb":"Strength"}],"flags":0}]delay=0.267visuals={"hitFx":"PH_Hit_Skill"}on=1props={"status":{"ref":"Stun"}}type=1duration=dur1

Referenced by

Raw data
{
  "status": "Done",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Shield_96PX.png",
    "size": 96,
    "x": 1,
    "y": 0
  },
  "id": "Shield_Start_Skill1",
  "type": "WeaponSkill",
  "nature": "Ability",
  "texts": {
    "name": "Shield Bash",
    "desc": "Deals ::dmg:: to an enemy, stunning them for ::dur1::.",
    "rankDescs": [
      {
        "rank": 2,
        "desc": "Stun duration increased to ::dur1::.",
        "flags": 1
      },
      {
        "rank": 3,
        "desc": "Increases the damage of your next ::name:: by ::var2%:: after a perfect block.",
        "flags": 0
      }
    ],
    "refs": {
      "ref": "Shield_Start_Skill1_Status"
    }
  },
  "anim": {
    "startFrame": 5,
    "file": "Anim/Human/OneHanded/Skill/Anim_Human_OneHanded_ShieldBash.fbx"
  },
  "cooldown": 12,
  "duration": 0.4,
  "steps": [
    {
      "on": 0,
      "props": {},
      "type": 9,
      "duration": 0.15,
      "range": 5.5
    },
    {
      "on": 0,
      "props": {
        "move": {
          "direction": [
            1
          ]
        }
      },
      "type": 8,
      "duration": 0.1,
      "range": 0.5
    },
    {
      "on": 0,
      "type": 8,
      "duration": 0.067,
      "range": 1.5,
      "props": {
        "move": {
          "direction": [
            0
          ]
        }
      },
      "delay": 0.2
    },
    {
      "on": 0,
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "startFrame": 13,
              "blend": 0.01,
              "file": "Anim/Human/OneHanded/Skill/Anim_Human_OneHanded_ShieldBash.fbx"
            }
          }
        ]
      },
      "props": {},
      "type": 11,
      "delay": 0.23
    },
    {
      "on": 0,
      "type": 0,
      "range": 2.5,
      "props": {
        "area": {
          "shape": [
            1,
            2
          ]
        }
      },
      "effects": [
        {
          "affinity": "Physical",
          "effect": 0,
          "scaling": [
            {
              "ratio": 0.95,
              "atb": "Strength"
            }
          ],
          "flags": 0
        }
      ],
      "delay": 0.267,
      "visuals": {
        "hitFx": "PH_Hit_Skill"
      }
    },
    {
      "on": 1,
      "props": {
        "status": {
          "ref": "Stun"
        }
      },
      "type": 1,
      "duration": "dur1"
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "threatRatio": 6,
    "hit": {
      "camShake": 6,
      "freeze": 2,
      "shake": 6
    },
    "rankOverride": [
      {
        "minRank": 2,
        "vars": {
          "dur1": 1.5
        }
      }
    ]
  },
  "vars": {
    "var1": 0.5,
    "var2": 1,
    "dur1": 1
  },
  "script": "function onGameBeat(beat, hit) {\n\tif(rank >= 3 && beat == GameBeat.BlockWellTimed) {\n\t\taddStatus(owner, Skill.Shield_Start_Skill1_Status);\n\t}\n}\n\nfunction onStart(ctx) {\n\tvar stacks = consumeStatus(owner, Skill.Shield_Start_Skill1_Status);\n\tif(stacks > 0) {\n\t\tctx.dmgMult += stacks * vars.var2;\n\t}\n}",
  "_xrefs": [
    {
      "from_sheet": "item",
      "from_id": "Shield_Start",
      "via_field": "skills"
    }
  ]
}