Home · skill · Scepter_Start_Skill1

Blasts 160% Faith to the target, burning them for 140% Faith over ::ref_dur::.

Properties

status
Done
type
Weapon Skill
nature
Spell
cooldown
12
duration
0.27
steps
on=0visuals={"playAnims":[{"anim":{"ref":"Cast","loop":true}}],"fxs":[{"set":"Light_Cast_Fast","space":0,"props":{},"flags":8,"attachName":"Weapon_Cast"}]}props={}type=3duration=1.5visuals={"fxs":[{"set":"Light_Blast","space":1,"props":{},"flags":4}],"target":1}props={}effects=[{"affinity":"Light","effect":0,"scaling":[{"ratio":1.6,"atb":"Faith"}],"flags":0}]on=7type=6on=7props={}type=11visuals={"fxs":[{"set":"Light_Blast_Launch","space":0,"props":{},"attachName":"Weapon_Cast"}]}on=7visuals={"playAnims":[{"anim":{"ref":"CastProjectile","loop":false}}]}props={}type=11range=40delay=-0.8on=1props={"status":{"ref":"Scepter_Start_Skill1_Burn"}}type=1

Referenced by

Raw data
{
  "status": "Done",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Scepter_96PX.png",
    "size": 48,
    "x": 6,
    "y": 0,
    "width": 2,
    "height": 2
  },
  "id": "Scepter_Start_Skill1",
  "type": "WeaponSkill",
  "nature": "Spell",
  "texts": {
    "name": "Luon flame",
    "desc": "Blasts ::dmg:: to the target, burning them for ::ref_dmg:: over ::ref_dur::.",
    "refs": {
      "ref": "Scepter_Start_Skill1_Burn"
    },
    "rankDescs": [
      {
        "rank": 2,
        "desc": "Has a ::chance:: additional chance to critically strike.",
        "flags": 0
      },
      {
        "rank": 2,
        "desc": "Stuns for ::time:: if this critically strikes.",
        "flags": 0
      }
    ]
  },
  "anim": {},
  "cooldown": 12,
  "duration": 0.27,
  "steps": [
    {
      "on": 0,
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "ref": "Cast",
              "loop": true
            }
          }
        ],
        "fxs": [
          {
            "set": "Light_Cast_Fast",
            "space": 0,
            "props": {},
            "flags": 8,
            "attachName": "Weapon_Cast"
          }
        ]
      },
      "props": {},
      "type": 3,
      "duration": 1.5
    },
    {
      "visuals": {
        "fxs": [
          {
            "set": "Light_Blast",
            "space": 1,
            "props": {},
            "flags": 4
          }
        ],
        "target": 1
      },
      "props": {},
      "effects": [
        {
          "affinity": "Light",
          "effect": 0,
          "scaling": [
            {
              "ratio": 1.6,
              "atb": "Faith"
            }
          ],
          "flags": 0
        }
      ],
      "on": 7,
      "type": 6
    },
    {
      "on": 7,
      "props": {},
      "type": 11,
      "visuals": {
        "fxs": [
          {
            "set": "Light_Blast_Launch",
            "space": 0,
            "props": {},
            "attachName": "Weapon_Cast"
          }
        ]
      }
    },
    {
      "on": 7,
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "ref": "CastProjectile",
              "loop": false
            }
          }
        ]
      },
      "props": {},
      "type": 11,
      "range": 40,
      "delay": -0.8
    },
    {
      "on": 1,
      "props": {
        "status": {
          "ref": "Scepter_Start_Skill1_Burn"
        }
      },
      "type": 1
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "needTarget": true
  },
  "vars": {
    "time": 2,
    "chance": 0.15
  },
  "script": "function onHit(hit) {\n\tif(rank >= 2) {\n\t\thit.critChance += vars.chance;\n\t}\n}\nfunction onDamage(dmg) {\n\tif(dmg.critical && rank == 3) {\n\t\taddStatusDuration(dmg.target, Skill.Stun, vars.time);\n\t}\n}",
  "_xrefs": [
    {
      "from_sheet": "item",
      "from_id": "Scepter_Start",
      "via_field": "skills"
    }
  ]
}