Properties
- type
- Scepter
- affinity
- Light
- aptitudes
-
- level
- 1
- iLevel
- 10
- sellPrice
- 1
- rarity
- Uncommon
- affixes
-
- skills
-
- flags
-
PreventUpgrade
Raw data
{
"gfx": {
"file": "UI/Portraits/Items/Scepter/Character_Weapon_Scepter_Scepter_Starter.prefab.png",
"size": 256,
"x": 0,
"y": 0
},
"id": "Scepter_Start",
"texts": {
"flavorDesc": "This false scepter is materially identical to a real one. But material reality is of little importance when it comes to rituals.",
"name": "Rehearsal Scepter"
},
"visuals": {
"models": [
{
"prefab": "Character/Weapon/Scepter/Scepter_Starter.prefab"
}
]
},
"type": "Scepter",
"affinity": "Light",
"aptitudes": [
{
"ref": "Cleric"
}
],
"level": 1,
"iLevel": 10,
"sellPrice": 1,
"rarity": "Uncommon",
"affixes": [
{
"target": {
"attribute": "Vitality"
},
"target2": {},
"ref": "TAttribute_Flat",
"val": 2
},
{
"target": {
"attribute": "Faith"
},
"target2": {},
"ref": "TAttribute_Flat",
"val": 2
}
],
"skills": [
{
"skill": "Scepter_Base_Attack"
},
{
"skill": "Scepter_Base_Attack2"
},
{
"skill": "Scepter_Base_Attack3"
},
{
"skill": "Scepter_Start_Combo"
},
{
"skill": "Scepter_Start_Skill1"
},
{
"skill": "Scepter_Start_Skill2"
}
],
"props": {},
"flags": [
"PreventUpgrade"
],
"_xrefs": [
{
"from_sheet": "unit",
"from_id": "Priest",
"via_field": "parts"
}
]
}