Home · skill · Rogue_UrgeToKill

Finisher has no cooldown and you generate 1 Combo Point every 1 for 10.

Properties

status
WIP
type
Class Skill
nature
Ability
cooldown
120
steps
on=0props={}on=0props={"status":{"ref":"Rogue_UrgeToKill_Status","target":0}}type=1visuals={"fxs":[{"set":"Shadow_Cry","props":{},"scale":1.2,"attachName":"Socket_Head","space":0}],"camShake":5}delay=0.55
mastery
id=Rogue_UrgeToKill_M1 vars={}gfx={"file":"UI/Portraits/Items/Masteries/Rogue_UrgeToKill/Rogue_UrgeToKill_M1.png","size":256,"x":0,"y":0}text={"name":"Ramp-up","desc":"Each consecutive ::ref_name:: increases the damage on the next one by ::ref3_var1%::."}id=Rogue_UrgeToKill_M2gfx={"file":"UI/Portraits/Items/Masteries/Rogue_UrgeToKill/Rogue_UrgeToKill_M2.png","size":256,"x":0,"y":0}text={"name":"Chronic Urge","desc":"The cooldown of ::name:: is reduced to ::cooldown::."}props={"cooldown":90}id=Rogue_UrgeToKill_M3gfx={"file":"UI/Portraits/Items/Masteries/Rogue_UrgeToKill/Rogue_UrgeToKill_M3.png","size":256,"x":0,"y":0}text={"name":"Urge to Slaughter","desc":"Participating in killing an enemy extends the duration of ::name:: by ::ref2_dur1::."}

Referenced by

unit (1)

Raw data
{
  "status": "WIP",
  "gfx": {
    "file": "UI/icons/atlas_class_Rogue_96PX.png",
    "size": 96,
    "x": 6,
    "y": 0
  },
  "id": "Rogue_UrgeToKill",
  "type": "ClassSkill",
  "nature": "Ability",
  "texts": {
    "name": "Urge to Kill",
    "desc": "::ref_name:: has no cooldown and you generate ::ref2_var1:: [ComboPoint] every ::ref2_time:: for ::ref2_duration::.",
    "refs": {
      "ref": "Rogue_Sig_Finisher",
      "ref2": "Rogue_UrgeToKill_Status",
      "ref3": "Rogue_UrgeToKill_Status2"
    }
  },
  "anim": {
    "ref": "SelfBuff"
  },
  "cooldown": 120,
  "steps": [
    {
      "on": 0,
      "props": {}
    },
    {
      "on": 0,
      "props": {
        "status": {
          "ref": "Rogue_UrgeToKill_Status",
          "target": 0
        }
      },
      "type": 1,
      "visuals": {
        "fxs": [
          {
            "set": "Shadow_Cry",
            "props": {},
            "scale": 1.2,
            "attachName": "Socket_Head",
            "space": 0
          }
        ],
        "camShake": 5
      },
      "delay": 0.55
    }
  ],
  "flags": [],
  "mastery": [
    {
      "id": "Rogue_UrgeToKill_M1",
      " vars": {},
      "gfx": {
        "file": "UI/Portraits/Items/Masteries/Rogue_UrgeToKill/Rogue_UrgeToKill_M1.png",
        "size": 256,
        "x": 0,
        "y": 0
      },
      "text": {
        "name": "Ramp-up",
        "desc": "Each consecutive ::ref_name:: increases the damage on the next one by ::ref3_var1%::."
      }
    },
    {
      "id": "Rogue_UrgeToKill_M2",
      "gfx": {
        "file": "UI/Portraits/Items/Masteries/Rogue_UrgeToKill/Rogue_UrgeToKill_M2.png",
        "size": 256,
        "x": 0,
        "y": 0
      },
      "text": {
        "name": "Chronic Urge",
        "desc": "The cooldown of ::name:: is reduced to ::cooldown::."
      },
      "props": {
        "cooldown": 90
      }
    },
    {
      "id": "Rogue_UrgeToKill_M3",
      "gfx": {
        "file": "UI/Portraits/Items/Masteries/Rogue_UrgeToKill/Rogue_UrgeToKill_M3.png",
        "size": 256,
        "x": 0,
        "y": 0
      },
      "text": {
        "name": "Urge to Slaughter",
        "desc": "Participating in killing an enemy extends the duration of ::name:: by ::ref2_dur1::."
      }
    }
  ],
  "props": {},
  "vars": {},
  "script": "function onUseSkill(ctx) {\n\tif( ctx.skill == skill) {\n\t\tresetCooldown(Skill.Rogue_Sig_Finisher);\n\t}\n}",
  "_xrefs": [
    {
      "from_sheet": "unit",
      "from_id": "Rogue",
      "via_field": "skills"
    }
  ]
}