Home · skill · Rogue_Talent_OpportunityStrike
Your Base Attacks applying Lethal Poison have a 0.5 chance to strike again.
Properties
- status
- Done
- type
- Talent
- nature
- Passive
Referenced by
unit (1)
Raw data
{
"status": "Done",
"gfx": {
"file": "UI/icons/Rogue_talent.png",
"size": 48,
"x": 2,
"y": 0,
"width": 2,
"height": 2
},
"id": "Rogue_Talent_OpportunityStrike",
"type": "Talent",
"nature": "Passive",
"texts": {
"name": "Opportunity Strike",
"desc": "Your [BasicAttack]s applying ::ref_name:: have a ::chance:: chance to strike again.",
"refs": {
"ref": "Rogue_Talent_LethalPoison_Status"
}
},
"anim": {},
"steps": [],
"flags": [],
"mastery": [],
"props": {
"talent": {
"maxPoints": 1
}
},
"vars": {
"chance": 0.5
},
"script": "function onInflictStatusEval(s) {\n\tif (s.fromSkill == null) { return; }\n\tif (s.fromSkill.isBasicAttack()) {\n\t\tif (s.status.kind == Skill.Rogue_Talent_LethalPoison_Status) {\n\t\t\tif (checkProba(vars.chance)) {\n\t\t\t\tvar dmgStep = getDamageStepIndex(s.fromSkill);\n\t\t\t\tif (dmgStep >= 0) {\n\t\t\t\t\ttrace(s.skillCtx.skill.kind);\n\t\t\t\t\tif (playStepIndexOnSkill(dmgStep, s.fromSkill, s.target) != null) {\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n}",
"_xrefs": [
{
"from_sheet": "unit",
"from_id": "Rogue",
"via_field": "talentTrees"
}
]
}