Home · skill · Rogue_Talent_LethalPoison
Properties
- status
- Done
- type
- Talent
- nature
- Passive
Referenced by
unit (1)
Raw data
{
"status": "Done",
"gfx": {
"file": "UI/icons/Rogue_talent.png",
"size": 48,
"x": 0,
"y": 0,
"width": 2,
"height": 2
},
"id": "Rogue_Talent_LethalPoison",
"type": "Talent",
"nature": "Passive",
"texts": {
"name": "Lethal Poison",
"desc": "Your [Attack]s have a ::chance:: chance to apply a stack of ::ref_name::, poisoning them for ::ref_dmg:: over ::ref_duration::, stacking up to ::ref_stacks::.",
"refs": {
"ref": "Rogue_Talent_LethalPoison_Status"
}
},
"anim": {},
"steps": [],
"flags": [],
"mastery": [],
"props": {
"talent": {
"maxPoints": 1
}
},
"vars": {
"chance": 0.15
},
"script": "function onInflictDamage(dmg) {\n\tvar finisherApplies = dmg.skillId == Skill.Rogue_Sig_Finisher && hasTalent(Skill.Rogue_Talent_VenomousFinisher);\n\tvar comboApplies = dmg.isFinalCombo && hasTalent(Skill.Rogue_Talent_Envenom);\n\tvar weaponAttack = (dmg.isBaseAttack || dmg.isFinalCombo) && checkProba(vars.chance);\n\tif (weaponAttack || finisherApplies || comboApplies) {\n\t\taddStatusIndirect(dmg.target, Skill.Rogue_Talent_LethalPoison_Status, dmg.baseSkill);\n\t}\n}",
"_xrefs": [
{
"from_sheet": "unit",
"from_id": "Rogue",
"via_field": "talentTrees"
}
]
}