Home · skill · Rogue_Talent_Envenom

Your Final Combo Attack always applies Lethal Poison with a 0.35 chance to also apply it to nearby enemies.

Properties

status
Done
type
Talent
nature
Passive
steps
on=13props={"area":{"ignoreMainTarget":true},"position":{"origin":4}}type=4range=15id=Area

Referenced by

Raw data
{
  "status": "Done",
  "gfx": {
    "file": "UI/icons/Rogue_talent.png",
    "size": 48,
    "x": 8,
    "y": 0,
    "width": 2,
    "height": 2
  },
  "id": "Rogue_Talent_Envenom",
  "type": "Talent",
  "nature": "Passive",
  "texts": {
    "name": "Envenom",
    "desc": "Your [ComboAttack] always applies ::ref_name:: with a ::chance:: chance to also apply it to nearby enemies.",
    "refs": {
      "ref": "Rogue_Talent_LethalPoison_Status"
    }
  },
  "anim": {},
  "steps": [
    {
      "on": 13,
      "props": {
        "area": {
          "ignoreMainTarget": true
        },
        "position": {
          "origin": 4
        }
      },
      "type": 4,
      "range": 15,
      "id": "Area"
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "talent": {
      "maxPoints": 1
    }
  },
  "vars": {
    "chance": 0.35
  },
  "script": "function onInflictDamage(hit) {\n\tif (hit.isFirstHit && hit.isFinalCombo) {\n\t\tif (checkProba(vars.chance)) {\n\t\t\tplayStep(Steps.Area, hit.target, hit.target.position);\n\t\t}\n\t}\n}\n\nfunction onHit(hit) {\n\tif (hit.stepId == Steps.Area) {\n\t\taddStatus(hit.target, Skill.Rogue_Talent_LethalPoison_Status);\n\t}\n}",
  "_xrefs": [
    {
      "from_sheet": "unit",
      "from_id": "Rogue",
      "via_field": "talentTrees"
    }
  ]
}