Home · skill · Rogue_Talent_AcidicSplatter
Finisher has a 0.05 chance per Combo Point to spread acid to enemies, poisoning them for 50% Intellect over 8 while reducing their Magic Resistance by -25%.
Properties
- status
- Done
- type
- Talent
- nature
- Passive
- steps
Referenced by
unit (1)
Raw data
{
"status": "Done",
"gfx": {
"file": "UI/icons/Rogue_talent.png",
"size": 48,
"x": 2,
"y": 2,
"width": 2,
"height": 2
},
"id": "Rogue_Talent_AcidicSplatter",
"type": "Talent",
"nature": "Passive",
"texts": {
"name": "Acidic Splatter",
"desc": "::ref_name:: has a ::chance:: chance per [ComboPoint] to spread acid to enemies, poisoning them for ::ref2_dmg:: over ::ref2_duration:: while reducing their [MagicArmor] by ::ref2_val1%::.",
"refs": {
"ref": "Rogue_Sig_Finisher",
"ref2": "Rogue_Talent_AcidicSplatter_Status"
}
},
"anim": {},
"steps": [
{
"on": 13,
"props": {},
"id": "Area",
"type": 4,
"range": 20
},
{
"on": 1,
"props": {
"status": {
"ref": "Rogue_Talent_AcidicSplatter_Status"
}
},
"type": 1
}
],
"flags": [],
"mastery": [],
"props": {
"talent": {
"maxPoints": 1
}
},
"vars": {
"chance": 0.05
},
"script": "function onInflictHit(hit) {\n\tif (hit.skillId == Skill.Rogue_Sig_Finisher && hit.isFirstHit) {\n\t\tvar cp = Math.round(owner.atb(Attribute.ComboPoint));\n\t\tif (checkProba(vars.chance * cp)) {\n\t\t\tplayStep(Steps.Area, hit.target, hit.target.position);\n\t\t}\n\t}\n}",
"_xrefs": [
{
"from_sheet": "unit",
"from_id": "Rogue",
"via_field": "talentTrees"
}
]
}