Home · skill · Bow_Craft_Skill2

Fires a bouncing arrow at an enemy, dealing 100% Dexterity before jumping to 2 additional nearby enemies.

Properties

status
Done
type
Weapon Skill
nature
Ability
cooldown
10
duration
0.4
steps
on=0props={"move":{"dashSmoothing":1,"direction":[1],"inputDirection":{"relation":0,"mode":1}}}type=8delay=0.26duration=0.14range=1props={"projectile":{"speed":70,"scale":1,"target":0,"base":"MissileTargetting_Bouncer","hitCount":3}}on=0type=7range=40delay=0.28on=0visuals={"playAnims":[{"anim":{"startFrame":9,"blend":0.01,"file":"Anim/Human/Bow/Anim_Human_Bow_CastInstant.fbx"}}]}props={}type=11delay=0.26props={}effects=[{"affinity":"Physical","effect":0,"scaling":[{"ratio":1,"atb":"Dexterity"}],"flags":0}]on=2type=0
notes
Par rapport à avant, dead eye focus ne met pas forcément de statut (rank 3)

Referenced by

Raw data
{
  "status": "Done",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Bow_96PX.png",
    "size": 48,
    "x": 8,
    "y": 0,
    "width": 2,
    "height": 2
  },
  "id": "Bow_Craft_Skill2",
  "type": "WeaponSkill",
  "nature": "Ability",
  "texts": {
    "name": "Bouncing Shot",
    "desc": "Fires a bouncing arrow at an enemy, dealing ::dmg:: before jumping to ::var1:: additional nearby enemies.",
    "rankDescs": [
      {
        "rank": 2,
        "desc": "Each enemy hit reduces the cooldown by ::dur1::.",
        "flags": 0
      },
      {
        "rank": 3,
        "desc": "Hitting ::var2:: enemies triggers the effect of ::ref_name::.",
        "flags": 0
      }
    ],
    "refs": {
      "ref": "Bow_Craft_Passive"
    }
  },
  "anim": {
    "file": "Anim/Human/Bow/Anim_Human_Bow_CastInstant.fbx",
    "blend": 0.05
  },
  "cooldown": 10,
  "duration": 0.4,
  "steps": [
    {
      "on": 0,
      "props": {
        "move": {
          "dashSmoothing": 1,
          "direction": [
            1
          ],
          "inputDirection": {
            "relation": 0,
            "mode": 1
          }
        }
      },
      "type": 8,
      "delay": 0.26,
      "duration": 0.14,
      "range": 1
    },
    {
      "props": {
        "projectile": {
          "speed": 70,
          "scale": 1,
          "target": 0,
          "base": "MissileTargetting_Bouncer",
          "hitCount": 3
        }
      },
      "on": 0,
      "type": 7,
      "range": 40,
      "delay": 0.28
    },
    {
      "on": 0,
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "startFrame": 9,
              "blend": 0.01,
              "file": "Anim/Human/Bow/Anim_Human_Bow_CastInstant.fbx"
            }
          }
        ]
      },
      "props": {},
      "type": 11,
      "delay": 0.26
    },
    {
      "props": {},
      "effects": [
        {
          "affinity": "Physical",
          "effect": 0,
          "scaling": [
            {
              "ratio": 1,
              "atb": "Dexterity"
            }
          ],
          "flags": 0
        }
      ],
      "on": 2,
      "type": 0
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {},
  "notes": "Par rapport à avant, dead eye focus ne met pas forcément de statut (rank 3)",
  "vars": {
    "var2": 3,
    "dur1": 2,
    "var1": 2
  },
  "script": "function onDamage(dmg) {\n\tif( rank >= 2 ) {\n\t\treduceCooldown(Skill.Bow_Craft_Skill2, vars.dur1);\n\t}\n\tif( rank >= 3 && dmg.hitCount == vars.var2 ) {\n\t\taddStatus(skill.owner, Skill.Bow_Craft_Passive_Status);\n\t}\n}",
  "_xrefs": [
    {
      "from_sheet": "item",
      "from_id": "Bow_Craft",
      "via_field": "skills"
    }
  ]
}