Home · skill · Bow_Craft_Skill1

Aim to shoot a steady arrow that will deal 160% Dexterity to the first enemy encountered.

Properties

status
Done
type
Weapon Skill
nature
Ability
cooldown
12
steps
props={}on=0type=3duration=1.5visuals={"fxs":[{"set":"Physical_PiercingShot_Cast","space":0,"props":{"offset":{"x":0.75,"y":0.05,"z":0.2,"height":0}},"flags":8,"attachName":"Socket_FrontCenter","scale":1}]}on=0props={"rotation":{"limiter":1000,"direction":3}}type=13duration=1.5on=0visuals={"playAnims":[{"anim":{"ref":"Cast","loop":true}}]}props={}type=11delay=0.4on=0props={}type=11visuals={"fxs":[{"set":"Telegraph_Line_Preview","space":2,"props":{"matchStep":"Projectile"},"flags":24}]}duration=1.5visuals={"playAnims":[{"anim":{"ref":"CastProjectile","loop":true,"blend":0.01}}],"camShake":15}props={}on=7type=11on=7props={"move":{"dashSmoothing":1,"direction":[1]}}type=8duration=0.25range=3on=7props={"projectile":{"base":"MissileFollowTerrain","aimStyle":2,"fxSet":"Projectile_Arrow_PiercingShot_Physical","collisionRadius":1,"speed":90}}type=7range=40id=Projectileon=2props={}effects=[{"affinity":"Physical","effect":0,"scaling":[{"ratio":1.6,"atb":"Dexterity"}],"flags":0}]type=0

Referenced by

Raw data
{
  "status": "Done",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Bow_96PX.png",
    "size": 48,
    "x": 6,
    "y": 0,
    "width": 2,
    "height": 2
  },
  "id": "Bow_Craft_Skill1",
  "type": "WeaponSkill",
  "nature": "Ability",
  "texts": {
    "name": "Aimed Shot",
    "desc": "Aim to shoot a steady arrow that will deal ::dmg:: to the first enemy encountered.",
    "rankDescs": [
      {
        "rank": 2,
        "desc": "Ignores [Armor].",
        "flags": 0
      },
      {
        "rank": 3,
        "desc": "Enemies bleed for ::var1%:: of the damage dealt over ::ref_dur:: if this critically strikes.",
        "flags": 0
      }
    ],
    "refs": {
      "ref": "Bow_Craft_Skill1_Rank3_Status"
    }
  },
  "anim": {
    "file": "Anim/Human/Bow/Anim_Human_Bow_CastStart.fbx"
  },
  "cooldown": 12,
  "steps": [
    {
      "props": {},
      "on": 0,
      "type": 3,
      "duration": 1.5,
      "visuals": {
        "fxs": [
          {
            "set": "Physical_PiercingShot_Cast",
            "space": 0,
            "props": {
              "offset": {
                "x": 0.75,
                "y": 0.05,
                "z": 0.2,
                "height": 0
              }
            },
            "flags": 8,
            "attachName": "Socket_FrontCenter",
            "scale": 1
          }
        ]
      }
    },
    {
      "on": 0,
      "props": {
        "rotation": {
          "limiter": 1000,
          "direction": 3
        }
      },
      "type": 13,
      "duration": 1.5
    },
    {
      "on": 0,
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "ref": "Cast",
              "loop": true
            }
          }
        ]
      },
      "props": {},
      "type": 11,
      "delay": 0.4
    },
    {
      "on": 0,
      "props": {},
      "type": 11,
      "visuals": {
        "fxs": [
          {
            "set": "Telegraph_Line_Preview",
            "space": 2,
            "props": {
              "matchStep": "Projectile"
            },
            "flags": 24
          }
        ]
      },
      "duration": 1.5
    },
    {
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "ref": "CastProjectile",
              "loop": true,
              "blend": 0.01
            }
          }
        ],
        "camShake": 15
      },
      "props": {},
      "on": 7,
      "type": 11
    },
    {
      "on": 7,
      "props": {
        "move": {
          "dashSmoothing": 1,
          "direction": [
            1
          ]
        }
      },
      "type": 8,
      "duration": 0.25,
      "range": 3
    },
    {
      "on": 7,
      "props": {
        "projectile": {
          "base": "MissileFollowTerrain",
          "aimStyle": 2,
          "fxSet": "Projectile_Arrow_PiercingShot_Physical",
          "collisionRadius": 1,
          "speed": 90
        }
      },
      "type": 7,
      "range": 40,
      "id": "Projectile"
    },
    {
      "on": 2,
      "props": {},
      "effects": [
        {
          "affinity": "Physical",
          "effect": 0,
          "scaling": [
            {
              "ratio": 1.6,
              "atb": "Dexterity"
            }
          ],
          "flags": 0
        }
      ],
      "type": 0
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {},
  "vars": {
    "var1": 0.25
  },
  "script": "function onDamage(hit) {\n\tif( hit.critical && rank >= 3 ) {\n\t\tvar dot = ceil(hit.amount * vars.var1);\n\t\taddStatus(hit.target, Skill.Bow_Craft_Skill1_Rank3_Status, dot);\n\t}\n}\n\nfunction onDamageEval(hit) {\n\tif( rank >= 2 )\n\t\thit.ignoreResistance = true;\n}",
  "_xrefs": [
    {
      "from_sheet": "item",
      "from_id": "Bow_Craft",
      "via_field": "skills"
    }
  ]
}