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Kobold workers are autonomous enough not to need a supervisor. However, this is not the case for the many creatures the Kobolds exploit in their farms and mines.
Properties
Referenced by
unitGroup (1)
Raw data
{
"gfx": {
"file": "UI/Portraits/Units/KoboldFiremancer-R(Projectile_Imp_Coal).png",
"size": 256,
"x": 0,
"y": 0
},
"id": "Kobold_Z1W_Caster",
"type": "Kobold",
"faction": "Kobold",
"inherit": [
{
"ref": "W_Assassin"
}
],
"texts": {
"desc": "Kobold workers are autonomous enough not to need a supervisor. However, this is not the case for the many creatures the Kobolds exploit in their farms and mines.",
"name": "Kobold Overseer"
},
"lvl": 7,
"maxLvl": 8,
"models": [
{
"ref": "KoboldFiremancer",
"template": 0,
"weapon": "Character/Weapon/Thrown/Projectile_Imp_Coal.prefab"
}
],
"parts": {},
"skills": [
{
"skill": "KoboldOverseer_Auto",
"flags": 0,
"phaseBlacklist": [],
"props": {}
},
{
"skill": "KoboldOverseer_MadRun",
"flags": 0,
"phaseBlacklist": [],
"props": {}
}
],
"talentTrees": [],
"moveSetBase": "Kobold",
"stats": [],
"props": {},
"flags": [],
"vars": {},
"_xrefs": [
{
"from_sheet": "unitGroup",
"from_id": "Z1_Kobold_Mines",
"via_field": "composition"
}
]
}