Home · skill · Warrior_BerserkStatus
Properties
- status
- Done
- nature
- Status
- duration
- 15
- steps
- affixes
Raw data
{
"status": "Done",
"gfx": {
"file": "UI/icons/atlas_class_Warrior_96PX.png",
"size": 96,
"x": 8,
"y": 0
},
"id": "Warrior_BerserkStatus",
"nature": "Status",
"texts": {
"name": "Berserk",
"desc": "Increase all damage done by ::val1%:: and [Rage] generated from [Skill]s and [Attack]s by ::var1::."
},
"anim": {},
"duration": 15,
"steps": [
{
"on": 13,
"props": {},
"id": "SelfHeal",
"type": 12,
"effects": [
{
"effect": 1,
"scaling": [],
"flags": 0,
"dynVal": 1
}
]
},
{
"on": 0,
"props": {},
"type": 11,
"visuals": {
"fxs": [
{
"set": "Warrior_Aura_Berserk",
"props": {},
"space": 0,
"flags": 8
}
]
},
"duration": -1,
"delay": 0.2
}
],
"affixes": [
{
"target": {},
"target2": {},
"ref": "Damage_ARatio",
"conds": {},
"mod": {},
"val": 0.2
},
{
"target": {
"attribute": "RageGainFactor"
},
"target2": {},
"ref": "TAttribute_ARatio",
"conds": {},
"mod": {},
"val": 1
}
],
"flags": [],
"mastery": [],
"props": {
"status": {
"types": [
{
"type": "Buff"
}
]
}
},
"vars": {
"var1": 1,
"var2": 0.02,
"time": 1,
"damage": 0.2
},
"script": "function onReceiveDamage(dmg) {\n\tif (hasMastery(Mastery.Warrior_Berserk_M2) && dmg.amount > 0) {\n\t\tsetDynVal(1, owner.health * vars.var2);\n\t\tplayStep(Steps.SelfHeal, owner);\n\t}\n}\n\nfunction onInflictDamageEval(hit) {\n\thit.dmgMult += vars.damage;\n}\n\nfunction onSkillProc(ctx) {\n\tif (hasMastery(Mastery.Warrior_Berserk_M3)) {\n\t\tif (ctx.skillId == Skill.Warrior_Rage_Strike) {\n\t\t\textendDuration(vars.time);\n\t\t}\n\t}\n}"
}