Home · skill · Thrown_Seeds_Skill2_Status

Your Ranged Attacks become bouncing for 6, dealing 15% increased damage and planting a stack of Verdant Impetus.

Properties

status
Done
nature
Status
duration
6
steps
on=0props={}type=11visuals={"fxs":[{"set":"Water_Aura","props":{},"flags":9}]}duration=-1
Raw data
{
  "status": "Done",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Thrown_96PX.png",
    "size": 48,
    "x": 6,
    "y": 0,
    "width": 2,
    "height": 2
  },
  "id": "Thrown_Seeds_Skill2_Status",
  "nature": "Status",
  "texts": {
    "name": "Verdant Impetus",
    "desc": "Your Ranged [Attack]s become bouncing for ::duration::, dealing ::damage%:: increased damage and planting a stack of ::name::."
  },
  "anim": {},
  "duration": 6,
  "steps": [
    {
      "on": 0,
      "props": {},
      "type": 11,
      "visuals": {
        "fxs": [
          {
            "set": "Water_Aura",
            "props": {},
            "flags": 9
          }
        ]
      },
      "duration": -1
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "status": {
      "types": [
        {
          "type": "Buff"
        }
      ],
      "maxStacks": 1000,
      "stackingPolicy": 0
    },
    "rankOverride": [
      {
        "minRank": 2,
        "props": {
          "duration": 8
        }
      }
    ]
  },
  "vars": {
    "damage": 0.15
  },
  "script": "function onStatusEnd(st, elapsed) {\n\tif( st.kind == Skill.Thrown_Seeds_Skill2_Status) {\n\t\tresetCooldown(Skill.Thrown_Seeds_Skill1);\n\t}\n}\n\nfunction onInflictDamageEval(hit) {\n\tif ((hit.isBaseAttack || hit.isFinalCombo) && hit.isRanged) {\n\t\thit.dmgMult += vars.damage;\n\t}\n}\n\nfunction onAnyProjectileCreated(proj) {\n\tif (proj.baseSkill.isBaseAttack()) {\n\t\tproj.config.maxBounces += 1;\n\t}\n}\n\nfunction onInflictHit(hit) {\n\tif (hit.projectile != null && (hit.isBaseAttack || hit.isFinalCombo)) {\n\t\thit.dmgMult += vars.damage;\n\t\taddStatus(hit.target, Skill.Thrown_Seeds_Sprout);\n\t}\n}"
}