Home · skill · Thrown_Seeds_Skill1
Properties
- status
- Done
- type
- Weapon Skill
- nature
- Ability
- cooldown
- 15
- duration
- 1
- steps
Referenced by
item (1)
Raw data
{
"status": "Done",
"gfx": {
"file": "UI/icons/atlas_weapon_Thrown_96PX.png",
"size": 48,
"x": 4,
"y": 0,
"width": 2,
"height": 2
},
"id": "Thrown_Seeds_Skill1",
"type": "WeaponSkill",
"nature": "Ability",
"texts": {
"name": "Harvesting Scythe",
"desc": "Throws a rotating flower in the targeted direction, dealing ::dmg:: to enemies. Harvests all ::ref_name:: stacks, releasing a poison dealing ::ref2_dmg:: over ::ref2_duration::.",
"rankDescs": [
{
"rank": 2,
"desc": "Flower damage increased by ::var1%::.",
"flags": 1
},
{
"rank": 3,
"desc": "Reduces the cooldown of your other [WeaponSkill] by ::time:: for each ::ref_name:: harvested.",
"flags": 0
}
],
"refs": {
"ref": "Thrown_Seeds_Sprout",
"ref2": "Thrown_Seeds_Dot"
}
},
"anim": {
"file": "Anim/Human/Thrown/Skill/Anim_Human_Thrown_HeavyThrow_Start.fbx",
"blend": 0.1
},
"cooldown": 15,
"duration": 1,
"steps": [
{
"on": 0,
"props": {},
"type": 3,
"duration": 0.5
},
{
"on": 0,
"props": {
"rotation": {
"limiter": 1000,
"direction": 3
}
},
"type": 13,
"duration": 0.5
},
{
"on": 0,
"props": {},
"visuals": {
"fxs": [
{
"set": "Telegraph_Line_Preview",
"space": 2,
"props": {
"matchStep": "Projectile"
},
"flags": 24
}
]
},
"type": 11,
"duration": 0.5
},
{
"on": 7,
"props": {},
"type": 11,
"delay": -0.18,
"visuals": {
"playAnims": [
{
"anim": {
"file": "Anim/Human/Thrown/Skill/Anim_Human_Thrown_HeavyThrow.fbx",
"blend": 0
}
}
]
}
},
{
"on": 7,
"props": {},
"visuals": {
"fxs": [
{
"set": "Nature_Blast",
"props": {},
"scale": 0.5,
"space": 1
}
]
},
"delay": -0.14
},
{
"on": 7,
"props": {
"move": {
"dashSmoothing": 1,
"direction": [
1
]
}
},
"type": 8,
"delay": -0.07,
"duration": 0.4,
"range": 2
},
{
"on": 7,
"props": {
"projectile": {
"speed": 10,
"base": "MissileFollowTerrain",
"followForceCurve": [
0,
0.05,
-0.0697117989531016,
-0.00277277893662861,
0.252838582201753,
0.0102761076672166,
0.319688368568298,
0.23962156259001,
-0.0228839136678792,
-0.0535326956275372,
0.0759206587446523,
0.17908558888306,
0.672836611005859,
0.803681435562888,
-0.222250554946781,
-0.117607066884123,
0.0313776624907483,
0.0167640530491203
],
"activationDelay": 0,
"variant": 0,
"aimStyle": 2,
"collisionRadius": 1,
"fxSet": "Projectile_Flower_Shuriken_Spawn",
"scale": 2.5,
"hitCount": 100
}
},
"id": "Projectile",
"type": 7,
"delay": 0,
"range": 20
},
{
"on": 7,
"props": {},
"visuals": {
"camShake": 5
},
"delay": 0.01
},
{
"on": 7,
"props": {},
"type": 11,
"visuals": {
"fxs": [
{
"set": "Land_Generic",
"space": 1,
"props": {},
"scale": 1.3
}
]
},
"delay": 0.43
},
{
"on": 7,
"props": {},
"type": 24,
"delay": 0.5
},
{
"on": 2,
"props": {
"position": {
"origin": 2
}
},
"type": 0,
"effects": [
{
"affinity": "Physical",
"effect": 0,
"scaling": [
{
"ratio": 1.5,
"atb": "Dexterity",
"conds": {
"maxRank": 1
}
},
{
"ratio": 1.95,
"atb": "Dexterity",
"conds": {
"minRank": 2
}
}
],
"baseVal": 0,
"flags": 0
}
]
}
],
"flags": [],
"mastery": [],
"props": {},
"vars": {
"var1": 0.3,
"time": 0.25
},
"script": "function onInflictDamage(dmg) {\n\tif( dmg.baseSkill == skill && dmg.target.hasStatus(Skill.Thrown_Seeds_Sprout) ) {\n\t\tvar count = getStatusCount(dmg.target, Skill.Thrown_Seeds_Sprout);\n\t\tremoveStatus(dmg.target, Skill.Thrown_Seeds_Sprout);\n\t\tfor( n in 0...count ) {\n\t\t\taddStatus(dmg.target, Skill.Thrown_Seeds_Dot);\n\t\t\tif( rank >= 3 ) {\n\t\t\t\treduceWeaponsCooldown(vars.time);\n\t\t\t}\n\t\t}\n\t}\n}",
"_xrefs": [
{
"from_sheet": "item",
"from_id": "Thrown_Seeds",
"via_field": "skills"
}
]
}