Home · skill · Sword_Start_Skill1
Smashes the ground, dealing 150% Strength to enemies and knocking them back, generating a high amount of threat.
Properties
- status
- Done
- type
- Weapon Skill
- nature
- Ability
- cooldown
- 10
- duration
- 0.8
- steps
Referenced by
item (1)
Raw data
{
"status": "Done",
"gfx": {
"file": "UI/icons/atlas_weapon_Sword1H_96PX.png",
"size": 96,
"x": 5,
"y": 0
},
"id": "Sword_Start_Skill1",
"type": "WeaponSkill",
"nature": "Ability",
"texts": {
"name": "Cleave",
"desc": "Smashes the ground, dealing ::dmg:: to enemies and knocking them back, generating a high amount of threat.",
"rankDescs": [
{
"rank": 2,
"desc": "Has an additional ::var1%:: chance to critically strike.",
"flags": 0
},
{
"rank": 3,
"desc": "Enemies bleed for ::ref_dmg:: over ::ref_dur:: if this critically strikes.",
"flags": 0
}
],
"refs": {
"ref": "Sword_Start_Skill1Status"
}
},
"anim": {
"file": "Anim/Human/OneHanded/Skill/Anim_Human_OneHanded_JumpSmash.fbx"
},
"cooldown": 10,
"duration": 0.8,
"steps": [
{
"props": {},
"on": 0,
"type": 9,
"duration": 0.2,
"range": 6
},
{
"on": 0,
"type": 8,
"duration": 0.4,
"range": 3,
"props": {
"move": {
"direction": [
0
]
}
},
"delay": 0
},
{
"on": 0,
"visuals": {
"playAnims": [
{
"anim": {
"startFrame": 20,
"blend": 0.01,
"file": "Anim/Human/OneHanded/Skill/Anim_Human_OneHanded_JumpSmash.fbx"
}
}
]
},
"props": {},
"type": 11,
"delay": 0.63
},
{
"on": 0,
"type": 4,
"range": 4,
"props": {
"position": {
"directionalOffset": {
"x": 2
}
}
},
"effects": [
{
"affinity": "Physical",
"sideEffects": {
"knockBack": {
"type": 1,
"pushForce": 10,
"knockUpForce": 10
}
},
"effect": 0,
"scaling": [
{
"ratio": 1.5,
"atb": "Strength"
}
],
"baseVal": 0,
"flags": 0
}
],
"delay": 0.65,
"visuals": {
"fxs": [
{
"set": "Physical_AOE_Unit",
"space": 1,
"props": {},
"flags": 16
}
],
"hitFx": "PH_Hit_Skill"
}
}
],
"flags": [],
"mastery": [],
"props": {
"threatRatio": 6,
"hit": {
"camShake": 6,
"freeze": 2,
"shake": 6
}
},
"vars": {
"var1": 0.25
},
"script": "function onDamageEval(hit) {\n\tif(rank >= 2) {\n\t\thit.critChance += vars.var1;\n\t}\n}\n\nfunction onDamage(dmg) {\n\tif(dmg.critical && rank == 3) {\n\t\taddStatus(dmg.target, Skill.Sword_Start_Skill1Status);\n\t}\n}",
"_xrefs": [
{
"from_sheet": "item",
"from_id": "Sword_Start",
"via_field": "skills"
}
]
}