Home · skill · Sword_Craft_Passive_Status

Heals nearby allies for 10% Faith every 3 while you are surrounded by 2 or more enemies within ::ref_range::.

Properties

status
Done
nature
Status
steps
on=0props={"area":{"hitFilter":6,"follow":1},"loop":{"loop":{"tick":"dur1"},"tick":"dur1"}}type=4visuals={"fxs":[{"set":"Fire_Ally_AOE_Unit","space":1,"props":{},"flags":16}]}range=rangeeffects=[{"effect":1,"scaling":[{"ratio":0.1,"atb":"Faith"}],"flags":0}]duration=-1on=13props={"area":{"hitFilter":6}}id=HealAreatype=4visuals={"fxs":[{"set":"Fire_Ally_AOE_Unit","space":1,"props":{},"flags":16}]}range=rangeeffects=[{"effect":1,"scaling":[{"ratio":0.1,"atb":"Faith"}],"flags":0}]
Raw data
{
  "status": "Done",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Sword1H_96PX.png",
    "size": 96,
    "x": 9,
    "y": 0
  },
  "id": "Sword_Craft_Passive_Status",
  "nature": "Status",
  "texts": {
    "name": "Righteous Resolve",
    "desc": "Heals nearby allies for ::heal:: every ::dur1:: while you are surrounded by ::ref_var1:: or more enemies within ::ref_range::.",
    "refs": {
      "ref": "Sword_Craft_Passive"
    }
  },
  "anim": {},
  "steps": [
    {
      "on": 0,
      "props": {
        "area": {
          "hitFilter": 6,
          "follow": 1
        },
        "loop": {
          "loop": {
            "tick": "dur1"
          },
          "tick": "dur1"
        }
      },
      "type": 4,
      "visuals": {
        "fxs": [
          {
            "set": "Fire_Ally_AOE_Unit",
            "space": 1,
            "props": {},
            "flags": 16
          }
        ]
      },
      "range": "range",
      "effects": [
        {
          "effect": 1,
          "scaling": [
            {
              "ratio": 0.1,
              "atb": "Faith"
            }
          ],
          "flags": 0
        }
      ],
      "duration": -1
    },
    {
      "on": 13,
      "props": {
        "area": {
          "hitFilter": 6
        }
      },
      "id": "HealArea",
      "type": 4,
      "visuals": {
        "fxs": [
          {
            "set": "Fire_Ally_AOE_Unit",
            "space": 1,
            "props": {},
            "flags": 16
          }
        ]
      },
      "range": "range",
      "effects": [
        {
          "effect": 1,
          "scaling": [
            {
              "ratio": 0.1,
              "atb": "Faith"
            }
          ],
          "flags": 0
        }
      ]
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "rankOverride": [
      {
        "minRank": 2,
        "vars": {
          "dur1": 2
        }
      }
    ]
  },
  "vars": {
    "var2": 3,
    "dur1": 3,
    "range": 6
  },
  "script": "function onGameBeat(beat, hit) {\n\tif(rank >= 3) {\n\t\tif(beat == GameBeat.BlockWellTimed) {\n\t\t\tplayStep(Steps.HealArea);\n\t\t}\n\t}\n}"
}