Home · skill · Staff_Craft_Passive_Status
Explodes on reaching 15 stacks, dealing 35% Intellect to nearby enemies.
Properties
- status
- Done
- nature
- Status
- steps
- flags
Raw data
{
"status": "Done",
"gfx": {
"file": "UI/icons/atlas_weapon_Staff_96PX.png",
"size": 48,
"x": 10,
"y": 0,
"width": 2,
"height": 2
},
"id": "Staff_Craft_Passive_Status",
"nature": "Status",
"texts": {
"desc": "Explodes on reaching ::stacks:: stacks, dealing ::dmg:: to nearby enemies.",
"name": "Flame Bomb"
},
"anim": {},
"steps": [
{
"visuals": {
"fxs": [
{
"set": "Golem_Bomb",
"space": 1,
"props": {},
"flags": 16
}
]
},
"props": {
"position": {
"origin": 0
}
},
"effects": [
{
"affinity": "Magic",
"effect": 0,
"scaling": [
{
"ratio": 0.35,
"atb": "Intellect"
}
],
"baseVal": 0,
"flags": 0
}
],
"on": 13,
"type": 4,
"range": 5,
"id": "Code"
}
],
"flags": [
"RequireStop"
],
"mastery": [],
"props": {
"status": {
"types": [
{
"type": "Debuff"
}
],
"maxStacks": 15
},
"rankOverride": [
{
"minRank": 2,
"props": {
"maxStacks": 10
}
}
]
},
"vars": {
"var2": 1
},
"script": "function onStacksChange() {\n\tif(stacks == maxStacks) {\n\t\tplayStep(Steps.Code);\n\t\tstop();\n\t}\n}"
}