Home · skill · Sprout_Burrowed

Properties

nature
Status
steps
on=0props={}type=11visuals={"fxs":[{"set":"Nature_Shield","props":{},"flags":268}]}duration=-1
affixes
target={}target2={}ref=Invulnerableconds={}mod={}target={"attribute":"MoveSpeedFactor"}target2={}ref=TAttribute_MRatioconds={}mod={}val=0
Raw data
{
  "gfx": {
    "file": "UI/Placeholder/Icons_Resources.png",
    "size": 48,
    "x": 36,
    "y": 38,
    "width": 2,
    "height": 2
  },
  "id": "Sprout_Burrowed",
  "nature": "Status",
  "texts": {
    "name": "Dormant"
  },
  "anim": {
    "ref": "Idle"
  },
  "steps": [
    {
      "on": 0,
      "props": {},
      "type": 11,
      "visuals": {
        "fxs": [
          {
            "set": "Nature_Shield",
            "props": {},
            "flags": 268
          }
        ]
      },
      "duration": -1
    }
  ],
  "affixes": [
    {
      "target": {},
      "target2": {},
      "ref": "Invulnerable",
      "conds": {},
      "mod": {}
    },
    {
      "target": {
        "attribute": "MoveSpeedFactor"
      },
      "target2": {},
      "ref": "TAttribute_MRatio",
      "conds": {},
      "mod": {},
      "val": 0
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "status": {
      "types": [
        {
          "type": "Stun"
        }
      ],
      "endConditions": {
        "outOfCombat": false
      }
    }
  },
  "vars": {},
  "script": "function onStart(ctx) {\n\towner.lock(true);\n}\n\nfunction onStop(ctx) {\n\towner.lock(false);\n}"
}