Home · skill · Spear_Goo_Combo

Strikes forward, dealing 62% Strength + 62% Intellect to an enemy and generates a Dart, stacking up to 3 times.

At 3 stacks, your next Hive Assault releases the darts, dealing randomly ::dmg2:: or ::dmg3::.

Properties

status
Done
type
AttackCombo
nature
Combo
duration
1.1
steps
on=0props={}type=9duration=0.6range=6on=0props={"move":{"direction":[0]}}type=8duration=0.1delay=0.1range=0.5props={"rotation":{"limiter":360}}on=0type=14duration=1.05props={"move":{"dashSmoothing":0,"direction":[0]}}on=0type=8delay=0.47range=2duration=0.35on=0props={"move":{"dashSmoothing":1,"direction":[0]}}type=8delay=0.82duration=0.23range=4on=0visuals={"fxs":[{"set":"Honey_Burst_Cone","space":1,"props":{}}]}props={"area":{"shape":[2,60]}}effects=[{"affinity":"Physical","effect":0,"scaling":[{"ratio":0.62,"atb":"Strength"},{"ratio":0.62,"atb":"Intellect"}],"baseVal":0,"flags":0}]type=0delay=0.9range=8id=Areaon=13props={"projectile":{"base":"MissileHoming","generation":{"count":1,"duration":0.2,"stepLinked":true,"shape":[0,1,45,0],"shapeRot":{"yaw":0,"pitch":90,"roll":0},"directionBias":0.5},"fxSet":"Projectile_Honey_Stinger","scale":0.2}}type=7id=Projectileon=13props={}type=6id=Magic Damageeffects=[{"effect":0,"scaling":[{"ratio":0.7,"atb":"Intellect"}],"affinity":"Magic","flags":0}]on=2props={}id=ProjectileHittype=6on=13props={}id=Physical Damagetype=6effects=[{"effect":0,"scaling":[{"ratio":0,"atb":"Strength"}],"affinity":"Physical","flags":0}]

Referenced by

Raw data
{
  "status": "Done",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Spear_96PX.png",
    "size": 48,
    "x": 0,
    "y": 0,
    "width": 2,
    "height": 2
  },
  "id": "Spear_Goo_Combo",
  "type": "AttackCombo",
  "nature": "Combo",
  "texts": {
    "desc": "Strikes forward, dealing ::dmg:: to an enemy and generates a ::ref_name::, stacking up to ::ref_stacks:: times.\n\nAt ::ref_stacks:: stacks, your next ::name:: releases the darts, dealing randomly ::dmg2:: or ::dmg3::.",
    "name": "Hive Assault",
    "rankDescs": [
      {
        "rank": 2,
        "desc": "Damage increased by an amount equal to your  [CritChance].",
        "flags": 0
      },
      {
        "rank": 3,
        "desc": "Generates another ::ref_name:: if this critically strikes.",
        "flags": 0
      }
    ],
    "refs": {
      "ref": "Spear_Goo_Combo_Status"
    }
  },
  "anim": {
    "ref": "AttackCombo",
    "startFrame": 3,
    "blend": 0.1
  },
  "duration": 1.1,
  "steps": [
    {
      "on": 0,
      "props": {},
      "type": 9,
      "duration": 0.6,
      "range": 6
    },
    {
      "on": 0,
      "props": {
        "move": {
          "direction": [
            0
          ]
        }
      },
      "type": 8,
      "duration": 0.1,
      "delay": 0.1,
      "range": 0.5
    },
    {
      "props": {
        "rotation": {
          "limiter": 360
        }
      },
      "on": 0,
      "type": 14,
      "duration": 1.05
    },
    {
      "props": {
        "move": {
          "dashSmoothing": 0,
          "direction": [
            0
          ]
        }
      },
      "on": 0,
      "type": 8,
      "delay": 0.47,
      "range": 2,
      "duration": 0.35
    },
    {
      "on": 0,
      "props": {
        "move": {
          "dashSmoothing": 1,
          "direction": [
            0
          ]
        }
      },
      "type": 8,
      "delay": 0.82,
      "duration": 0.23,
      "range": 4
    },
    {
      "on": 0,
      "visuals": {
        "fxs": [
          {
            "set": "Honey_Burst_Cone",
            "space": 1,
            "props": {}
          }
        ]
      },
      "props": {
        "area": {
          "shape": [
            2,
            60
          ]
        }
      },
      "effects": [
        {
          "affinity": "Physical",
          "effect": 0,
          "scaling": [
            {
              "ratio": 0.62,
              "atb": "Strength"
            },
            {
              "ratio": 0.62,
              "atb": "Intellect"
            }
          ],
          "baseVal": 0,
          "flags": 0
        }
      ],
      "type": 0,
      "delay": 0.9,
      "range": 8,
      "id": "Area"
    },
    {
      "on": 13,
      "props": {
        "projectile": {
          "base": "MissileHoming",
          "generation": {
            "count": 1,
            "duration": 0.2,
            "stepLinked": true,
            "shape": [
              0,
              1,
              45,
              0
            ],
            "shapeRot": {
              "yaw": 0,
              "pitch": 90,
              "roll": 0
            },
            "directionBias": 0.5
          },
          "fxSet": "Projectile_Honey_Stinger",
          "scale": 0.2
        }
      },
      "type": 7,
      "id": "Projectile"
    },
    {
      "on": 13,
      "props": {},
      "type": 6,
      "id": "MagicDamage",
      "effects": [
        {
          "effect": 0,
          "scaling": [
            {
              "ratio": 0.7,
              "atb": "Intellect"
            }
          ],
          "affinity": "Magic",
          "flags": 0
        }
      ]
    },
    {
      "on": 2,
      "props": {},
      "id": "ProjectileHit",
      "type": 6
    },
    {
      "on": 13,
      "props": {},
      "id": "PhysicalDamage",
      "type": 6,
      "effects": [
        {
          "effect": 0,
          "scaling": [
            {
              "ratio": 0,
              "atb": "Strength"
            }
          ],
          "affinity": "Physical",
          "flags": 0
        }
      ]
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "hit": {
      "camShake": 10,
      "shake": 5
    }
  },
  "vars": {},
  "script": "var firedThisStep = false;\nfunction gainStinger(count) {\n\tfor (i in 0...count) {\n\t\tvar prevStacks = owner.getStatusCount(Skill.Spear_Goo_Combo_Status);\n\t\tvar s = owner.addStatus(Skill.Spear_Goo_Combo_Status);\n\t\tif (s.stacks > prevStacks) {\n\t\t\tplayStep(Steps.Projectile);\n\t\t}\n\t}\n}\n\nfunction onInflictDamageEval(hit) {\n\tif (rank >= 2 && hit.skillId == skill.kind) {\n\t\thit.dmgMult += hit.critChance;\n\t}\n}\n\nfunction onInflictDamage(dmg) {\n\tif (firedThisStep) { return; }\n\tif (dmg.stepId == Steps.Area && dmg.isFirstHit && !hasStatusMaxStacked(owner, Skill.Spear_Goo_Combo_Status)) {\n\t\tif (rank >= 3 && dmg.critical) {\n\t\t\tgainStinger(2);\n\t\t} else {\n\t\t\tgainStinger(1);\n\t\t}\n\t}\n}\n\nfunction onStatusEnd(s, elapsed) {\n\tif (elapsed && s.kind == Skill.Spear_Goo_Combo_Status) {\n\t\tdestroyProjectiles();\n\t}\n}\n\nfunction tryRelease(target) {\n\tfiredThisStep = false;\n\tif (hasStatusMaxStacked(owner, Skill.Spear_Goo_Combo_Status)) {\n\t\tfiredThisStep = true;\n\t\towner.tryConsumeStatus(Skill.Spear_Goo_Combo_Status);\n\t\tskill.fireProjectiles(target, null, 0.3);\n\t}\n}\n\nfunction onStep(s) {\n\tif (s.kind == Steps.Area && s.curCtx.aimTarget != null)\n\t\ttryRelease(s.curCtx.aimTarget);\n}\n\nfunction onProjectileCreated(proj) {\n\thoverProjectile(proj, 3);\n}\n\n\nfunction onProjectileHit(hit) {\n\tif (hit.projectile != null) {\n\t\tif (checkProba(0.5)) {\n\t\t\tplayStep(Steps.PhysicalDamage, hit.target);\n\t\t} else {\n\t\t\tplayStep(Steps.MagicDamage, hit.target);\n\t\t}\n\t}\n}",
  "_xrefs": [
    {
      "from_sheet": "item",
      "from_id": "Spear_Goo",
      "via_field": "skills"
    }
  ]
}