Home · skill · SparkSurge_Mark
Properties
- status
- WIP
- nature
- Status
- steps
- flags
Raw data
{
"status": "WIP",
"gfx": {
"file": "UI/icons/atlas_abilities_status_96PX.png",
"size": 96,
"x": 3,
"y": 0
},
"id": "SparkSurge_Mark",
"nature": "Status",
"texts": {
"name": "Spark surge"
},
"anim": {},
"steps": [
{
"on": 0,
"visuals": {
"fxs": [
{
"set": "Hit_Spark_Loop",
"space": 0,
"props": {
"offset": {
"x": 0,
"y": 0,
"z": 2,
"height": 0
}
},
"flags": 8
}
]
},
"props": {},
"type": 11,
"duration": -1
},
{
"on": 5,
"props": {},
"effects": [
{
"effect": 0,
"scaling": [],
"affinity": "Raw",
"baseVal": 1,
"flags": 0
}
],
"type": 12
},
{
"on": 9,
"visuals": {
"fxs": [
{
"set": "Spark_Blast",
"space": 0,
"props": {
"scaleX": 2
}
},
{
"set": "Projectile_Spark_Big",
"space": 0,
"props": {
"scaleX": 2
}
}
]
},
"props": {},
"type": 11
}
],
"flags": [
"RequireStop"
],
"mastery": [],
"props": {
"status": {
"types": [
{
"type": "Magic"
}
],
"maxStacks": -1
}
},
"vars": {},
"script": "function onDamageEval(hit) {\n\thit.dmgMult += status.stacks;\n}"
}