Home · skill · SparkSurge_Mark

Properties

status
WIP
nature
Status
steps
on=0visuals={"fxs":[{"set":"Hit_Spark_Loop","space":0,"props":{"offset":{"x":0,"y":0,"z":2,"height":0}},"flags":8}]}props={}type=11duration=-1on=5props={}effects=[{"effect":0,"scaling":[],"affinity":"Raw","baseVal":1,"flags":0}]type=12on=9visuals={"fxs":[{"set":"Spark_Blast","space":0,"props":{"scaleX":2}},{"set":"Projectile_Spark_Big","space":0,"props":{"scaleX":2}}]}props={}type=11
flags
RequireStop
Raw data
{
  "status": "WIP",
  "gfx": {
    "file": "UI/icons/atlas_abilities_status_96PX.png",
    "size": 96,
    "x": 3,
    "y": 0
  },
  "id": "SparkSurge_Mark",
  "nature": "Status",
  "texts": {
    "name": "Spark surge"
  },
  "anim": {},
  "steps": [
    {
      "on": 0,
      "visuals": {
        "fxs": [
          {
            "set": "Hit_Spark_Loop",
            "space": 0,
            "props": {
              "offset": {
                "x": 0,
                "y": 0,
                "z": 2,
                "height": 0
              }
            },
            "flags": 8
          }
        ]
      },
      "props": {},
      "type": 11,
      "duration": -1
    },
    {
      "on": 5,
      "props": {},
      "effects": [
        {
          "effect": 0,
          "scaling": [],
          "affinity": "Raw",
          "baseVal": 1,
          "flags": 0
        }
      ],
      "type": 12
    },
    {
      "on": 9,
      "visuals": {
        "fxs": [
          {
            "set": "Spark_Blast",
            "space": 0,
            "props": {
              "scaleX": 2
            }
          },
          {
            "set": "Projectile_Spark_Big",
            "space": 0,
            "props": {
              "scaleX": 2
            }
          }
        ]
      },
      "props": {},
      "type": 11
    }
  ],
  "flags": [
    "RequireStop"
  ],
  "mastery": [],
  "props": {
    "status": {
      "types": [
        {
          "type": "Magic"
        }
      ],
      "maxStacks": -1
    }
  },
  "vars": {},
  "script": "function onDamageEval(hit) {\n\thit.dmgMult += status.stacks;\n}"
}