Home · skill · Shield_OrbitWater_S1
Properties
- status
- Bug
- type
- Weapon Skill
- nature
- Ability
- cooldown
- 15
Referenced by
item (1)
Raw data
{
"status": "Bug",
"gfx": {
"file": "UI/icons/atlas_weapon_Shield_96PX.png",
"size": 48,
"x": 12,
"y": 0,
"width": 2,
"height": 2
},
"id": "Shield_OrbitWater_S1",
"type": "WeaponSkill",
"nature": "Ability",
"texts": {
"name": "Depth Shield",
"desc": "Spawns a bubble with ::ref_stacks:: charges. When an enemy is nearby, the bubble consumes a charge to pulse, dealing ::ref_dmg:: to enemies and healing allies for ::ref_heal::.",
"rankDescs": [
{
"rank": 2,
"desc": "The bubble has ::ref1_stacks:: charges.",
"flags": 1
},
{
"rank": 3,
"desc": "Increases the damage of the final charge by ::ref1_var1%:: and stuns for ::ref1_dur1::.",
"flags": 0
}
],
"refs": {
"ref": "Shield_OrbitWater_S1_OrbStatus"
}
},
"anim": {
"ref": "ShieldCastStart",
"blend": 0.1
},
"cooldown": 15,
"steps": [],
"flags": [],
"mastery": [],
"props": {},
"vars": {},
"script": "function onProc(ctx) {\n\tremoveStatus(owner, Skill.Shield_OrbitWater_S1_OrbStatus);\n\tsetStatus(owner, Skill.Shield_OrbitWater_S1_OrbStatus, 10);\n}",
"_xrefs": [
{
"from_sheet": "item",
"from_id": "Shield_OrbitWater",
"via_field": "skills"
}
]
}