Home · skill · Shield_OrbitWater_S1

Spawns a bubble with 3 charges. When an enemy is nearby, the bubble consumes a charge to pulse, dealing 55% Faith to enemies and healing allies for 55% Faith.

Properties

status
Bug
type
Weapon Skill
nature
Ability
cooldown
15

Referenced by

Raw data
{
  "status": "Bug",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Shield_96PX.png",
    "size": 48,
    "x": 12,
    "y": 0,
    "width": 2,
    "height": 2
  },
  "id": "Shield_OrbitWater_S1",
  "type": "WeaponSkill",
  "nature": "Ability",
  "texts": {
    "name": "Depth Shield",
    "desc": "Spawns a bubble with ::ref_stacks:: charges. When an enemy is nearby, the bubble consumes a charge to pulse, dealing ::ref_dmg:: to enemies and healing allies for ::ref_heal::.",
    "rankDescs": [
      {
        "rank": 2,
        "desc": "The bubble has ::ref1_stacks:: charges.",
        "flags": 1
      },
      {
        "rank": 3,
        "desc": "Increases the damage of the final charge by ::ref1_var1%:: and stuns for ::ref1_dur1::.",
        "flags": 0
      }
    ],
    "refs": {
      "ref": "Shield_OrbitWater_S1_OrbStatus"
    }
  },
  "anim": {
    "ref": "ShieldCastStart",
    "blend": 0.1
  },
  "cooldown": 15,
  "steps": [],
  "flags": [],
  "mastery": [],
  "props": {},
  "vars": {},
  "script": "function onProc(ctx) {\n\tremoveStatus(owner, Skill.Shield_OrbitWater_S1_OrbStatus);\n\tsetStatus(owner, Skill.Shield_OrbitWater_S1_OrbStatus, 10);\n}",
  "_xrefs": [
    {
      "from_sheet": "item",
      "from_id": "Shield_OrbitWater",
      "via_field": "skills"
    }
  ]
}