Home · skill · Shield_Firebreath_Skill1

Channels a fire breath dealing up to 45% Intellect over 3 to enemies in front of you.

Properties

status
Bug
type
Weapon Skill
nature
Spell
cooldown
18
steps
on=0visuals={"fxs":[{"set":"Fire_Aura","space":0,"props":{"offset":{"x":0,"y":0,"z":0,"height":0.5}},"flags":9,"scale":1}],"playAnims":[{"anim":{"loop":true,"blend":0.1,"ref":"CastBreath"}}]}props={"castFlags":4}type=3duration=dur1delay=0.25on=0visuals={"fxs":[{"set":"Fire_Breath_Lasting","space":2,"flags":8,"props":{"offset":{"x":1,"y":0.15,"z":1,"height":0}}}]}props={"rotation":{"limiter":360,"direction":3}}type=13delay=0.25duration=-1range=15on=0props={"area":{"shape":[1,4],"follow":1},"loop":{"tick":0.25,"flags":1}}effects=[{"affinity":"Magic","effect":0,"scaling":[{"ratio":0.45,"atb":"Intellect"}],"flags":0}]type=4delay=0.15range=15id=Loopduration=-1visuals={"hitFx":"Hit_Fire"}on=13props={}id=Hittype=11visuals={"playAnims":[{"anim":{"ref":"ShieldBlock","blend":0}}],"fxs":[{"set":"Block_Shield","props":{},"space":2}]}duration=0.2

Referenced by

Raw data
{
  "status": "Bug",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Shield_96PX.png",
    "size": 48,
    "x": 0,
    "y": 2,
    "width": 2,
    "height": 2
  },
  "id": "Shield_Firebreath_Skill1",
  "type": "WeaponSkill",
  "nature": "Spell",
  "texts": {
    "name": "Furnace Roar",
    "desc": "Channels a fire breath dealing up to ::dmg:: over ::dur1:: to enemies in front of you.",
    "rankDescs": [
      {
        "rank": 2,
        "desc": "Cooldown reduced to ::cooldown::.",
        "flags": 1
      },
      {
        "rank": 3,
        "desc": "You Block all attacks for the duration without spending any [MaxPoise].",
        "flags": 0
      }
    ]
  },
  "anim": {
    "blend": 0.15,
    "ref": "ShieldBlock",
    "loop": true
  },
  "cooldown": 18,
  "steps": [
    {
      "on": 0,
      "visuals": {
        "fxs": [
          {
            "set": "Fire_Aura",
            "space": 0,
            "props": {
              "offset": {
                "x": 0,
                "y": 0,
                "z": 0,
                "height": 0.5
              }
            },
            "flags": 9,
            "scale": 1
          }
        ],
        "playAnims": [
          {
            "anim": {
              "loop": true,
              "blend": 0.1,
              "ref": "CastBreath"
            }
          }
        ]
      },
      "props": {
        "castFlags": 4
      },
      "type": 3,
      "duration": "dur1",
      "delay": 0.25
    },
    {
      "on": 0,
      "visuals": {
        "fxs": [
          {
            "set": "Fire_Breath_Lasting",
            "space": 2,
            "flags": 8,
            "props": {
              "offset": {
                "x": 1,
                "y": 0.15,
                "z": 1,
                "height": 0
              }
            }
          }
        ]
      },
      "props": {
        "rotation": {
          "limiter": 360,
          "direction": 3
        }
      },
      "type": 13,
      "delay": 0.25,
      "duration": -1,
      "range": 15
    },
    {
      "on": 0,
      "props": {
        "area": {
          "shape": [
            1,
            4
          ],
          "follow": 1
        },
        "loop": {
          "tick": 0.25,
          "flags": 1
        }
      },
      "effects": [
        {
          "affinity": "Magic",
          "effect": 0,
          "scaling": [
            {
              "ratio": 0.45,
              "atb": "Intellect"
            }
          ],
          "flags": 0
        }
      ],
      "type": 4,
      "delay": 0.15,
      "range": 15,
      "id": "Loop",
      "duration": -1,
      "visuals": {
        "hitFx": "Hit_Fire"
      }
    },
    {
      "on": 13,
      "props": {},
      "id": "Hit",
      "type": 11,
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "ref": "ShieldBlock",
              "blend": 0
            }
          }
        ],
        "fxs": [
          {
            "set": "Block_Shield",
            "props": {},
            "space": 2
          }
        ]
      },
      "duration": 0.2
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "rankOverride": [
      {
        "minRank": 2,
        "vars": {
          "cooldown": 12
        }
      }
    ]
  },
  "vars": {
    "dur1": 3
  },
  "script": "function onReceiveDamageEval(hit) {\n\tif (skill.isRunning()) {\n\t\tif (hit.blockHit()) {\n\t\t\tplayStep(Steps.Hit);\n\t\t}\n\t}\n}",
  "_xrefs": [
    {
      "from_sheet": "item",
      "from_id": "Shield_Firebreath",
      "via_field": "skills"
    }
  ]
}