Home · skill · Shield_Firebreath_Passive

Blocking an attack engulfs you in flames for 4, dealing 30% Intellect to nearby enemies every 1.

Properties

status
Bug
type
WeaponPassive
nature
Passive
steps
on=13props={}id=Magic Damagetype=0visuals={"hitFx":"Physical_Blast"}effects=[{"affinity":"Physical","effect":0,"scaling":[{"ratio":0.15,"atb":"Armor"}],"flags":0}]
flags
CanAirborne
notes
do a new hit damage, not a dmgAdd

Referenced by

Raw data
{
  "status": "Bug",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Shield_96PX.png",
    "size": 48,
    "x": 2,
    "y": 2,
    "width": 2,
    "height": 2
  },
  "id": "Shield_Firebreath_Passive",
  "type": "WeaponPassive",
  "nature": "Passive",
  "texts": {
    "desc": "Blocking an attack engulfs you in flames for ::ref_duration::, dealing ::ref_dmg:: to nearby enemies every ::ref_time::.",
    "name": "Cinder Coat",
    "rankDescs": [
      {
        "rank": 2,
        "desc": "Reduces [Magic] damage you take by ::ref_var1%::.",
        "flags": 0
      },
      {
        "rank": 3,
        "desc": "Enemies that attack you are dealt an additional ::ref_dmg2::.",
        "flags": 0
      }
    ],
    "refs": {
      "ref": "Shield_Firebreath_Passive_Status"
    }
  },
  "anim": {},
  "steps": [
    {
      "on": 13,
      "props": {},
      "id": "MagicDamage",
      "type": 0,
      "visuals": {
        "hitFx": "Physical_Blast"
      },
      "effects": [
        {
          "affinity": "Physical",
          "effect": 0,
          "scaling": [
            {
              "ratio": 0.15,
              "atb": "Armor"
            }
          ],
          "flags": 0
        }
      ]
    }
  ],
  "flags": [
    "CanAirborne"
  ],
  "mastery": [],
  "props": {
    "rankOverride": [
      {
        "minRank": 2,
        "props": {
          "cooldown": 15
        }
      }
    ]
  },
  "notes": "do a new hit damage, not a dmgAdd",
  "vars": {
    "var1": 0.25,
    "var2": 0.1
  },
  "script": "var STATUS_KIND = Skill.Shield_Firebreath_Passive_Status;\n\nfunction onGameBeat(b,hit) {\n\tif (b == GameBeat.AttackBlock) {\n\t\taddStatus(owner, STATUS_KIND);\n\t}\n}",
  "_xrefs": [
    {
      "from_sheet": "item",
      "from_id": "Shield_Firebreath",
      "via_field": "skills"
    }
  ]
}