Home · skill · Scepter_Flamie_Flamie

Heals you for 10% Faith every 2.

Properties

status
Done
nature
Status
steps
on=6visuals={"fxs":[{"set":"Flamie","space":0,"props":{},"flags":8}]}props={}id=FlamieVisualtype=11duration=-1range=5on=0props={"loop":{"tick":"time"}}effects=[{"effect":1,"scaling":[{"ratio":0.1,"atb":"Faith"}],"flags":0}]type=12id=HealTickduration=-1visuals={"healFx":"Honey_Heal_Proc"}
Raw data
{
  "status": "Done",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Scepter_96PX.png",
    "size": 48,
    "x": 6,
    "y": 2,
    "width": 2,
    "height": 2
  },
  "id": "Scepter_Flamie_Flamie",
  "nature": "Status",
  "texts": {
    "name": "Flamie",
    "desc": "Heals you for ::heal:: every ::time::."
  },
  "anim": {},
  "steps": [
    {
      "on": 6,
      "visuals": {
        "fxs": [
          {
            "set": "Flamie",
            "space": 0,
            "props": {},
            "flags": 8
          }
        ]
      },
      "props": {},
      "id": "FlamieVisual",
      "type": 11,
      "duration": -1,
      "range": 5
    },
    {
      "on": 0,
      "props": {
        "loop": {
          "tick": "time"
        }
      },
      "effects": [
        {
          "effect": 1,
          "scaling": [
            {
              "ratio": 0.1,
              "atb": "Faith"
            }
          ],
          "flags": 0
        }
      ],
      "type": 12,
      "id": "HealTick",
      "duration": -1,
      "visuals": {
        "healFx": "Honey_Heal_Proc"
      }
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "status": {
      "types": [
        {
          "type": "Buff"
        },
        {
          "type": "Scepter_Flamie"
        }
      ]
    }
  },
  "vars": {
    "health": 0.3,
    "chance": 0.1,
    "time2": 1,
    "time": 2
  },
  "script": "function onInflictDamage(dmg) {\n\t// if (isServer && rank >= 2 && dmg.isFinalCombo) {\n\t// \tplayStep(Steps.R2_Damage, dmg.target);\n\t// }\n}\n\nfunction onSkillProc(ctx) {\n\tif(rank >= 3 && ctx.skill.isFinalAttack() && !status.isInfinite()) {\n\t\tstartSkill(Skill.Scepter_Flamie_Skill1_Area);\n\t}\n}\n\nfunction onRegUpdate(dt) {\n\tgetStepById(Steps.HealTick).tickInterval = (rank >= 2 && owner.healthRatio < vars.health) ? vars.time2 : vars.time;\n}"
}