Home · skill · Scepter_Flamie_Flamie
Heals you for 10% Faith every 2.
Properties
- status
- Done
- nature
- Status
- steps
Raw data
{
"status": "Done",
"gfx": {
"file": "UI/icons/atlas_weapon_Scepter_96PX.png",
"size": 48,
"x": 6,
"y": 2,
"width": 2,
"height": 2
},
"id": "Scepter_Flamie_Flamie",
"nature": "Status",
"texts": {
"name": "Flamie",
"desc": "Heals you for ::heal:: every ::time::."
},
"anim": {},
"steps": [
{
"on": 6,
"visuals": {
"fxs": [
{
"set": "Flamie",
"space": 0,
"props": {},
"flags": 8
}
]
},
"props": {},
"id": "FlamieVisual",
"type": 11,
"duration": -1,
"range": 5
},
{
"on": 0,
"props": {
"loop": {
"tick": "time"
}
},
"effects": [
{
"effect": 1,
"scaling": [
{
"ratio": 0.1,
"atb": "Faith"
}
],
"flags": 0
}
],
"type": 12,
"id": "HealTick",
"duration": -1,
"visuals": {
"healFx": "Honey_Heal_Proc"
}
}
],
"flags": [],
"mastery": [],
"props": {
"status": {
"types": [
{
"type": "Buff"
},
{
"type": "Scepter_Flamie"
}
]
}
},
"vars": {
"health": 0.3,
"chance": 0.1,
"time2": 1,
"time": 2
},
"script": "function onInflictDamage(dmg) {\n\t// if (isServer && rank >= 2 && dmg.isFinalCombo) {\n\t// \tplayStep(Steps.R2_Damage, dmg.target);\n\t// }\n}\n\nfunction onSkillProc(ctx) {\n\tif(rank >= 3 && ctx.skill.isFinalAttack() && !status.isInfinite()) {\n\t\tstartSkill(Skill.Scepter_Flamie_Skill1_Area);\n\t}\n}\n\nfunction onRegUpdate(dt) {\n\tgetStepById(Steps.HealTick).tickInterval = (rank >= 2 && owner.healthRatio < vars.health) ? vars.time2 : vars.time;\n}"
}