Home · skill · Rogue_AssassinMark_Status
Damage dealt increased by 15%. If the target die while the mark is active, the couldown of Death Mark is reset.
Properties
- status
- WIP
- nature
- Status
- duration
- 30
- steps
Raw data
{
"status": "WIP",
"gfx": {
"file": "UI/icons/atlas_class_Rogue_96PX.png",
"size": 96,
"x": 1,
"y": 0
},
"id": "Rogue_AssassinMark_Status",
"nature": "Status",
"texts": {
"name": "Marked",
"desc": "Damage dealt increased by ::var1%::. If the target die while the mark is active, the couldown of ::ref_name:: is reset.",
"refs": {
"ref": "Rogue_DeathMark"
}
},
"anim": {},
"duration": 30,
"steps": [
{
"on": 0,
"props": {},
"type": 11,
"visuals": {
"fxs": [
{
"set": "Status_Rogue_Mark",
"props": {
"offset": {
"x": 0,
"y": 0,
"z": 1,
"height": 1
}
},
"space": 0,
"flags": 8,
"scale": 1.25
}
]
},
"duration": -1
}
],
"flags": [],
"mastery": [],
"props": {
"status": {
"types": [
{
"type": "Debuff"
}
]
}
},
"vars": {
"var1": 0.15,
"damage": 0.2
},
"script": "function onReceiveDamageEval(dmg) {\n\tif(dmg.isPhysical && dmg.sourceObject == status.instigator) {\n\t\tdmg.dmgMult += vars.var1;\n\t}\n}\n\nfunction onInflictDamageEval(dmg) {\n\tif( hasMastery(Mastery.Rogue_DeathMark_M3) && dmg.target == status.instigator ) {\n\t\tdmg.dmgMult -= vars.damage;\n\t}\n}\n\nfunction onReceiveKill(killer) {\n\tif (hasMastery(Mastery.Rogue_DeathMark_M1)) {\n\t\tstatus.instigator.getSkill(Skill.Rogue_DeathMark).resetCooldown();\n\t}\n}"
}