Home · skill · Ratsar_Spin

Properties

status
QA
type
Skill
nature
Attack
cooldown
25
duration
2.8
steps
on=0props={"rotation":{"direction":1}}type=13duration=1.85visuals={"playAnims":[{"anim":{"file":"Anim/Imp/_TwoHanded/Skill/Anim_Imp_TwoHanded_SpinAttack_Loop.fbx","blend":0.2,"loop":true}}]}props={"move":{"flags":11,"direction":[0]}}on=0type=8range=30duration=2delay=1.85id=Spinon=0visuals={"fxs":[{"set":"Physical_SlashSpin_Big","space":0,"props":{},"flags":8}]}props={"castFlags":4}type=3delay=1.85duration=2props={"area":{"shape":[0],"telegraph":1,"follow":1},"loop":{"tick":0.25}}on=0type=4delay=1.85range=7effects=[{"affinity":"Physical","effect":0,"scaling":[{"ratio":0.3,"atb":"FoePower"}],"baseVal":0,"flags":0}]visuals={"hitFx":"Hit_Slash_Big"}duration=2on=7visuals={"playAnims":[{"anim":{"file":"Anim/Imp/_TwoHanded/Skill/Anim_Imp_TwoHanded_SpinAttack_End.fbx"}}]}props={}type=11on=8visuals={"fxs":[{"set":"Fire_Aoe_Unit","space":1,"props":{},"flags":16}]}props={"canRepeat":true,"position":{"origin":4}}effects=[{"affinity":"Fire","sideEffects":{"knockBack":{"type":0}},"effect":0,"scaling":[{"ratio":0.5,"atb":"FoePower"}],"flags":0}]id=FireBlasttype=4range=10on=7props={}delay=1.47
notes
Ratsar always launch spin twice in a row, this is done through its UnitScript

Referenced by

Raw data
{
  "status": "QA",
  "id": "Ratsar_Spin",
  "type": "Skill",
  "nature": "Attack",
  "texts": {
    "name": "Raging Spin"
  },
  "anim": {
    "file": "Anim/Imp/_TwoHanded/Skill/Anim_Imp_TwoHanded_SpinAttack_Start.fbx"
  },
  "cooldown": 25,
  "duration": 2.8,
  "steps": [
    {
      "on": 0,
      "props": {
        "rotation": {
          "direction": 1
        }
      },
      "type": 13,
      "duration": 1.85
    },
    {
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "file": "Anim/Imp/_TwoHanded/Skill/Anim_Imp_TwoHanded_SpinAttack_Loop.fbx",
              "blend": 0.2,
              "loop": true
            }
          }
        ]
      },
      "props": {
        "move": {
          "flags": 11,
          "direction": [
            0
          ]
        }
      },
      "on": 0,
      "type": 8,
      "range": 30,
      "duration": 2,
      "delay": 1.85,
      "id": "Spin"
    },
    {
      "on": 0,
      "visuals": {
        "fxs": [
          {
            "set": "Physical_SlashSpin_Big",
            "space": 0,
            "props": {},
            "flags": 8
          }
        ]
      },
      "props": {
        "castFlags": 4
      },
      "type": 3,
      "delay": 1.85,
      "duration": 2
    },
    {
      "props": {
        "area": {
          "shape": [
            0
          ],
          "telegraph": 1,
          "follow": 1
        },
        "loop": {
          "tick": 0.25
        }
      },
      "on": 0,
      "type": 4,
      "delay": 1.85,
      "range": 7,
      "effects": [
        {
          "affinity": "Physical",
          "effect": 0,
          "scaling": [
            {
              "ratio": 0.3,
              "atb": "FoePower"
            }
          ],
          "baseVal": 0,
          "flags": 0
        }
      ],
      "visuals": {
        "hitFx": "Hit_Slash_Big"
      },
      "duration": 2
    },
    {
      "on": 7,
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "file": "Anim/Imp/_TwoHanded/Skill/Anim_Imp_TwoHanded_SpinAttack_End.fbx"
            }
          }
        ]
      },
      "props": {},
      "type": 11
    },
    {
      "on": 8,
      "visuals": {
        "fxs": [
          {
            "set": "Fire_Aoe_Unit",
            "space": 1,
            "props": {},
            "flags": 16
          }
        ]
      },
      "props": {
        "canRepeat": true,
        "position": {
          "origin": 4
        }
      },
      "effects": [
        {
          "affinity": "Fire",
          "sideEffects": {
            "knockBack": {
              "type": 0
            }
          },
          "effect": 0,
          "scaling": [
            {
              "ratio": 0.5,
              "atb": "FoePower"
            }
          ],
          "flags": 0
        }
      ],
      "id": "FireBlast",
      "type": 4,
      "range": 10
    },
    {
      "on": 7,
      "props": {},
      "delay": 1.47
    }
  ],
  "aiProps": {
    "castMaxRange": 30,
    "pickPrio": 5,
    "minTimeInCombat": 6,
    "targetProfile": [
      0
    ]
  },
  "flags": [],
  "mastery": [],
  "props": {
    "needTarget": true
  },
  "notes": "Ratsar always launch spin twice in a row, this is done through its UnitScript",
  "vars": {
    "var1": 2,
    "range": 6
  },
  "script": "function onUpdate(dt) {\n    var spinStep = getStepById(Steps.Spin);\n    if(spinStep.isRunning()) {\n        var area = getClosestAreaBySkill(owner, Skill.Ratsar_GreatSlamAreaFire, owner, 8);\n        if(isInRange(owner, area, vars.range)) {\n            playStep(Steps.FireBlast, null, area.position);\n\t\t\tarea.baseSkill.stop();\n        }\n    }\n}",
  "_xrefs": [
    {
      "from_sheet": "unit",
      "from_id": "Ratsar",
      "via_field": "skills"
    }
  ]
}