Raw data
{
"status": "QA",
"id": "Ratsar_Spin",
"type": "Skill",
"nature": "Attack",
"texts": {
"name": "Raging Spin"
},
"anim": {
"file": "Anim/Imp/_TwoHanded/Skill/Anim_Imp_TwoHanded_SpinAttack_Start.fbx"
},
"cooldown": 25,
"duration": 2.8,
"steps": [
{
"on": 0,
"props": {
"rotation": {
"direction": 1
}
},
"type": 13,
"duration": 1.85
},
{
"visuals": {
"playAnims": [
{
"anim": {
"file": "Anim/Imp/_TwoHanded/Skill/Anim_Imp_TwoHanded_SpinAttack_Loop.fbx",
"blend": 0.2,
"loop": true
}
}
]
},
"props": {
"move": {
"flags": 11,
"direction": [
0
]
}
},
"on": 0,
"type": 8,
"range": 30,
"duration": 2,
"delay": 1.85,
"id": "Spin"
},
{
"on": 0,
"visuals": {
"fxs": [
{
"set": "Physical_SlashSpin_Big",
"space": 0,
"props": {},
"flags": 8
}
]
},
"props": {
"castFlags": 4
},
"type": 3,
"delay": 1.85,
"duration": 2
},
{
"props": {
"area": {
"shape": [
0
],
"telegraph": 1,
"follow": 1
},
"loop": {
"tick": 0.25
}
},
"on": 0,
"type": 4,
"delay": 1.85,
"range": 7,
"effects": [
{
"affinity": "Physical",
"effect": 0,
"scaling": [
{
"ratio": 0.3,
"atb": "FoePower"
}
],
"baseVal": 0,
"flags": 0
}
],
"visuals": {
"hitFx": "Hit_Slash_Big"
},
"duration": 2
},
{
"on": 7,
"visuals": {
"playAnims": [
{
"anim": {
"file": "Anim/Imp/_TwoHanded/Skill/Anim_Imp_TwoHanded_SpinAttack_End.fbx"
}
}
]
},
"props": {},
"type": 11
},
{
"on": 8,
"visuals": {
"fxs": [
{
"set": "Fire_Aoe_Unit",
"space": 1,
"props": {},
"flags": 16
}
]
},
"props": {
"canRepeat": true,
"position": {
"origin": 4
}
},
"effects": [
{
"affinity": "Fire",
"sideEffects": {
"knockBack": {
"type": 0
}
},
"effect": 0,
"scaling": [
{
"ratio": 0.5,
"atb": "FoePower"
}
],
"flags": 0
}
],
"id": "FireBlast",
"type": 4,
"range": 10
},
{
"on": 7,
"props": {},
"delay": 1.47
}
],
"aiProps": {
"castMaxRange": 30,
"pickPrio": 5,
"minTimeInCombat": 6,
"targetProfile": [
0
]
},
"flags": [],
"mastery": [],
"props": {
"needTarget": true
},
"notes": "Ratsar always launch spin twice in a row, this is done through its UnitScript",
"vars": {
"var1": 2,
"range": 6
},
"script": "function onUpdate(dt) {\n var spinStep = getStepById(Steps.Spin);\n if(spinStep.isRunning()) {\n var area = getClosestAreaBySkill(owner, Skill.Ratsar_GreatSlamAreaFire, owner, 8);\n if(isInRange(owner, area, vars.range)) {\n playStep(Steps.FireBlast, null, area.position);\n\t\t\tarea.baseSkill.stop();\n }\n }\n}",
"_xrefs": [
{
"from_sheet": "unit",
"from_id": "Ratsar",
"via_field": "skills"
}
]
}