Home · skill · Ratsar_GreatSlamAreaFire
Properties
- status
- Done
- nature
- Area
- steps
- flags
Raw data
{
"status": "Done",
"id": "Ratsar_GreatSlamAreaFire",
"nature": "Area",
"texts": {},
"anim": {},
"steps": [
{
"on": 0,
"visuals": {
"fxs": [
{
"set": "Telegraph_Generic_Circle_FillUp",
"space": 0,
"props": {},
"flags": 56
}
],
"bellFx": {
"set": "Projectile_Fire",
"height": 6,
"startObj": "Socket_RatsarSlam",
"from": 0,
"to": 0
}
},
"props": {},
"id": "Telegraph"
},
{
"on": 0,
"props": {
"loop": {
"tick": 1
},
"area": {
"telegraph": 0,
"travelTime": 2
},
"position": {
"origin": 4
}
},
"effects": [
{
"effect": 0,
"scaling": [
{
"ratio": 0.3,
"atb": "FoePower"
}
],
"affinity": "Fire",
"flags": 0
}
],
"type": 4,
"range": 5,
"duration": -1,
"visuals": {
"fxs": [
{
"set": "Charcoal_AOE_Ground",
"space": 0,
"props": {},
"flags": 0
}
],
"bellFx": {
"set": "Projectile_Fire",
"height": 6,
"startObj": "Socket_RatsarSlam",
"from": 0,
"to": 0
}
}
}
],
"flags": [
"RequireStop",
"MainCombatEnd"
],
"mastery": [],
"props": {},
"vars": {}
}