Home · skill · R1CrabBoss_HuntDown
Properties
- status
- WIP
- type
- Skill
- nature
- Ability
- cooldown
- 25
- duration
- 3
- steps
Referenced by
unit (1)
Raw data
{
"status": "WIP",
"gfx": {
"file": "UI/icons/atlas_abilities_status_96PX.png",
"size": 96,
"x": 0,
"y": 1
},
"id": "R1CrabBoss_HuntDown",
"type": "Skill",
"nature": "Ability",
"texts": {
"name": "Devour"
},
"anim": {
"ref": "Cast"
},
"cooldown": 25,
"duration": 3,
"steps": [
{
"on": 0,
"visuals": {
"fxs": [
{
"set": "Boss_HuntDown_Hunting",
"space": 0,
"props": {
"offset": {
"x": -0.25,
"y": 0,
"z": 0,
"height": 0
}
},
"flags": 8,
"attachName": "B_Eye03_L"
},
{
"set": "Boss_HuntDown_Hunting",
"space": 0,
"props": {
"offset": {
"x": 0.25,
"y": 0,
"z": 0,
"height": 0
}
},
"flags": 8,
"attachName": "B_Eye03_R"
}
]
},
"props": {},
"type": 11,
"duration": -1
},
{
"on": 0,
"props": {
"rotation": {
"direction": 1
}
},
"type": 13,
"duration": 3
},
{
"on": 0,
"props": {
"castFlags": 4
},
"type": 3,
"duration": 10,
"delay": 3
},
{
"visuals": {
"fxs": [
{
"set": "Crabgantua_Charge",
"space": 0,
"flags": 12,
"props": {},
"scale": 1
}
],
"playAnims": [
{
"anim": {
"ref": "Run",
"loop": true
}
}
]
},
"props": {
"rotation": {
"limiter": 70,
"direction": 1
}
},
"on": 0,
"type": 13,
"duration": 10,
"delay": 3
},
{
"on": 0,
"props": {
"move": {
"flags": 11,
"dashSmoothing": 2,
"direction": [
0
]
}
},
"type": 8,
"duration": 10,
"range": 80,
"delay": 3
},
{
"on": 0,
"props": {
"area": {
"shape": [
2,
100
],
"targetCooldown": 1,
"follow": 1
},
"loop": {
"tick": 0.1
},
"position": {
"directionalOffset": {
"x": 2
},
"groundSnap": true
}
},
"effects": [
{
"effect": 0,
"sideEffects": {
"knockBack": {
"type": 1,
"knockUpForce": 20,
"pushForce": 50
}
},
"affinity": "Physical",
"alignment": 4,
"scaling": [
{
"ratio": 2,
"atb": "FoePower"
}
],
"flags": 0
}
],
"id": "Loop",
"type": 4,
"duration": 10,
"range": 6,
"delay": 3
}
],
"aiProps": {
"castMaxRange": 40,
"pickPrio": 1,
"minTimeInCombat": 20,
"targetProfile": [
0
]
},
"flags": [],
"mastery": [],
"props": {
"needTarget": true
},
"vars": {},
"script": "var target: ent.GameObject;\nfunction onStart(ctx) {\n target = aimTarget;\n addStatus(target, Skill.R1CrabBoss_HuntDownStatus);\n}\n\nfunction onStop(ctx) {\n removeStatus(target, Skill.R1CrabBoss_HuntDownStatus);\n}",
"_xrefs": [
{
"from_sheet": "unit",
"from_id": "Crabgantua",
"via_field": "skills"
}
]
}