Properties
- type
- Weapon Skill
- nature
- Attack
- cooldown
- 1
- duration
- 0.2
- steps
-
on=0props={"projectile":{"base":"MissileHoming"}}type=7visuals={"fxs":[{"set":"Projectile_Fire","props":{}}]}on=2props={}type=6effects=[{"effect":0,"scaling":[{"ratio":1,"atb":"Vitality"}],"affinity":"Honey","flags":0}]
Raw data
{
"gfx": {
"file": "UI/Placeholder/BattleIcons96PX.png",
"size": 96,
"x": 2,
"y": 6
},
"id": "ProjTest",
"type": "WeaponSkill",
"nature": "Attack",
"texts": {},
"anim": {},
"cooldown": 1,
"duration": 0.2,
"steps": [
{
"on": 0,
"props": {
"projectile": {
"base": "MissileHoming"
}
},
"type": 7,
"visuals": {
"fxs": [
{
"set": "Projectile_Fire",
"props": {}
}
]
}
},
{
"on": 2,
"props": {},
"type": 6,
"effects": [
{
"effect": 0,
"scaling": [
{
"ratio": 1,
"atb": "Vitality"
}
],
"affinity": "Honey",
"flags": 0
}
]
}
],
"flags": [],
"mastery": [],
"props": {},
"vars": {},
"script": "var seq = 0.;\nfunction onProjectileCreated(proj) {\n\tvar randX = random(-2, 2);\n\tvar randY = random(-2, 2);\n\tvar fanAmplitude = 130;\n\tvar fanRadius = 2;\n\tvar pos = getFanFacingPos(seq / 4, fanAmplitude, fanRadius, WORLD_RIGHT);\n\tseq += 1;\n\tseq %= 5;\n\tproj.startHover(pos.x, pos.y, pos.z + 2);\n}\n\nfunction onSkillProc(ctx) {\n\tif (ctx.skillId != skill.kind) {\n\t\tskill.fireProjectiles(ctx.aimTarget, ctx.aimPosition);\n\t}\n}"
}