Properties
- type
- Passive
- nature
- Passive
Raw data
{
"gfx": {
"file": "UI/Portraits/Items/GearTrinket/Items_Loot_Trinket_Trinket_pearl_01.prefab.png",
"size": 256,
"x": 0,
"y": 0
},
"id": "PrismaticPearl",
"type": "Passive",
"nature": "Passive",
"texts": {
"name": "Prismatic Pearl",
"desc": "You alternate between gaining ::ref_val1:: [Strength] or [Dexterity] every ::time:: in combat."
},
"anim": {},
"steps": [],
"flags": [],
"mastery": [],
"props": {},
"vars": {
"time": 5
},
"script": "var prevTime = -1.;\n\nfunction onUpdate(dt) {\n\tvar curTime = owner.getTimeInCombat();\n\tif (curTime >= 0 && prevTime < 0) {\n\t\tprevTime = 0;\n\t\tif( !hasStatus(owner, Skill.PrismaticPearl_Status) && !hasStatus(owner, Skill.PrismaticPearl_Status2) ) {\n\t\t\taddStatus(owner, Skill.PrismaticPearl_Status);\n\t\t}\n\t}\n\tif (curTime - prevTime >= vars.time) {\n\t\tprevTime += vars.time;\n\t\tif( hasStatus(owner, Skill.PrismaticPearl_Status)) {\n\t\t\taddStatus(owner, Skill.PrismaticPearl_Status2);\n\t\t\tremoveStatus(owner, Skill.PrismaticPearl_Status);\n\t\t}\n\t\telse if ( hasStatus(owner, Skill.PrismaticPearl_Status2)) {\n\t\t\taddStatus(owner, Skill.PrismaticPearl_Status);\n\t\t\tremoveStatus(owner, Skill.PrismaticPearl_Status2);\n\t\t}\n\t}\n\tif (curTime < prevTime)\n\t\tprevTime = curTime;\n}",
"_xrefs": [
{
"from_sheet": "item",
"from_id": "PrismaticPearl",
"via_field": "skills"
},
{
"from_sheet": "craft",
"from_id": "PrismaticPearl",
"via_field": "item"
}
]
}