Home · skill · Priest_Talent_Sunlight_Status

Your next Final Combo Attack deals an additional 60% Faith.

Properties

status
Done
nature
Status
duration
6
steps
on=0props={}type=11visuals={"fxs":[{"set":"Status_Light_Sunlight_Mark","props":{"offset":{"x":0,"y":0,"z":1.5,"height":1}},"space":0,"flags":8}]}duration=-1delay=0on=13props={"stepGlobal":{"globalId":"SunlightDamage"}}id=Triggeron=13props={}type=6effects=[{"effect":0,"scaling":[{"ratio":0.6,"atb":"Faith"}],"flags":0,"affinity":"Light"}]id=Damageon=13props={"position":{"origin":4}}id=AreaDamagetype=4range=15
Raw data
{
  "status": "Done",
  "gfx": {
    "file": "UI/icons/Priest_talent.png",
    "size": 48,
    "x": 0,
    "y": 6,
    "width": 2,
    "height": 2
  },
  "id": "Priest_Talent_Sunlight_Status",
  "nature": "Status",
  "texts": {
    "name": "Sunlight",
    "desc": "Your next [ComboAttack] deals an additional ::dmg::."
  },
  "anim": {},
  "duration": 6,
  "steps": [
    {
      "on": 0,
      "props": {},
      "type": 11,
      "visuals": {
        "fxs": [
          {
            "set": "Status_Light_Sunlight_Mark",
            "props": {
              "offset": {
                "x": 0,
                "y": 0,
                "z": 1.5,
                "height": 1
              }
            },
            "space": 0,
            "flags": 8
          }
        ]
      },
      "duration": -1,
      "delay": 0
    },
    {
      "on": 13,
      "props": {
        "stepGlobal": {
          "globalId": "SunlightDamage"
        }
      },
      "id": "Trigger"
    },
    {
      "on": 13,
      "props": {},
      "type": 6,
      "effects": [
        {
          "effect": 0,
          "scaling": [
            {
              "ratio": 0.6,
              "atb": "Faith"
            }
          ],
          "flags": 0,
          "affinity": "Light"
        }
      ],
      "id": "Damage"
    },
    {
      "on": 13,
      "props": {
        "position": {
          "origin": 4
        }
      },
      "id": "AreaDamage",
      "type": 4,
      "range": 15
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "status": {
      "types": [
        {
          "type": "Buff"
        }
      ]
    }
  },
  "vars": {},
  "script": "function onInflictDamage(hit) {\n\tif (hit.isFirstHit && hit.isFinalCombo) {\n\t\tplayStep(Steps.Trigger, hit.target);\n\t\tif (owner != status.instigator || !hasTalent(Skill.Priest_Talent_SolarDevotion)) {\n\t\t\towner.tryConsumeStatus(Skill.Priest_Talent_Sunlight_Status, status.instigator);\n\t\t}\n\t}\n}\n\nfunction onHit(hit) {\n\tif (hit.stepId == Steps.AreaDamage) {\n\t\tplayStep(Steps.Damage, hit.target);\n\t}\n}\n\nfunction onStep(s) {\n\tif (s.kind == Steps.Trigger) {\n\t\tif (hasTalent(Skill.Priest_Talent_SunHalo)) {\n\t\t\tplayStep(Steps.AreaDamage, ctx.aimTarget);\n\t\t} else {\n\t\t\tplayStep(Steps.Damage, ctx.aimTarget);\n\t\t}\n\t}\n}"
}