Home · skill · Priest_Talent_Sunlight

Skills that affect allies empower them for ::ref_duration:: with Sunlight. The next Final Combo Attack consum Sunlight to deal an additional ::ref_dmg::.

Properties

status
Bug
type
Talent
nature
Passive
steps
on=13props={"status":{"ref":"Priest_Talent_Sunlight_Status"},"stepGlobal":{"globalId":"SunlightBuff"}}type=1id=SunlightBuff

Referenced by

Raw data
{
  "status": "Bug",
  "gfx": {
    "file": "UI/icons/Priest_talent.png",
    "size": 48,
    "x": 0,
    "y": 0,
    "width": 2,
    "height": 2
  },
  "id": "Priest_Talent_Sunlight",
  "type": "Talent",
  "nature": "Passive",
  "texts": {
    "name": "Sunlight",
    "desc": "[Skill]s that affect allies empower them for ::ref_duration:: with ::ref_name::. The next [ComboAttack] consum ::ref_name:: to deal an additional ::ref_dmg::."
  },
  "anim": {},
  "steps": [
    {
      "on": 13,
      "props": {
        "status": {
          "ref": "Priest_Talent_Sunlight_Status"
        },
        "stepGlobal": {
          "globalId": "SunlightBuff"
        }
      },
      "type": 1,
      "id": "SunlightBuff"
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "talent": {
      "maxPoints": 1
    }
  },
  "vars": {},
  "script": "function onInflictHit(hit) {\n\tvar validSkill = hit.isSkill || isSkillFromPrayer(hit.baseSkill);\n\tif (validSkill && hit.target.isAlly(owner)) {\n\t\tplayStep(Steps.SunlightBuff, hit.target);\n\t}\n}",
  "_xrefs": [
    {
      "from_sheet": "unit",
      "from_id": "Priest",
      "via_field": "talentTrees"
    }
  ]
}