Home · skill · Priest_Talent_BurningRays
If Sunlight critically strikes, it leaves a burn dealing 50% of the damage dealt over 6.
Properties
- status
- Done
- type
- Talent
- nature
- Passive
Referenced by
unit (1)
Raw data
{
"status": "Done",
"gfx": {
"file": "UI/icons/Priest_talent.png",
"size": 48,
"x": 16,
"y": 2,
"width": 2,
"height": 2
},
"id": "Priest_Talent_BurningRays",
"type": "Talent",
"nature": "Passive",
"texts": {
"name": "Burning Rays",
"desc": "If ::ref_name:: critically strikes, it leaves a burn dealing ::damage%:: of the damage dealt over ::ref2_duration::.",
"refs": {
"ref": "Priest_Talent_Sunlight_Status",
"ref2": "Priest_Talent_BurningRays_Status"
}
},
"anim": {},
"steps": [],
"flags": [],
"mastery": [],
"props": {
"talent": {
"maxPoints": 1
}
},
"vars": {
"damage": 0.5
},
"script": "function onInflictDamage(dmg) {\n\tif (dmg.skillId == Skill.Priest_Talent_Sunlight_Status) {\n\t\tif (dmg.critical) {\n\t\t\tvar s = addStatus(dmg.target, Skill.Priest_Talent_BurningRays_Status);\n\t\t\ts.setDynVal(1, dmg.amount * vars.damage);\n\t\t}\n\t}\n}",
"_xrefs": [
{
"from_sheet": "unit",
"from_id": "Priest",
"via_field": "talentTrees"
}
]
}