Home · skill · Priest_Prayer_Shield
Properties
- status
- Done
- type
- PriestPrayer
- nature
- Passive
- cooldown
- 1
- steps
- flags
Referenced by
unit (1)
Raw data
{
"status": "Done",
"gfx": {
"file": "UI/icons/atlas_class_Priest_96PX.png",
"size": 96,
"x": 2,
"y": 2
},
"id": "Priest_Prayer_Shield",
"type": "PriestPrayer",
"nature": "Passive",
"texts": {
"name": "Prayer: Virtue",
"refs": {
"ref": "Priest_Sig_DivineIntervention",
"ref2": "Priest_Prayer_Shield_Status"
},
"desc": "::ref_name:: grants a [Shield] absorbing ::ref2_shield::.\n\nBecomes ready after you use a [Skill] of your Arsenal weapon."
},
"anim": {},
"cooldown": 1,
"steps": [
{
"on": 0,
"props": {
"area": {
"shape": [
3,
3
],
"targetCooldown": 1.5,
"rangeScale": {
"targetRange": 20
},
"hitFilter": 6
},
"loop": {
"tick": 0.1
}
},
"id": "Area",
"type": 4,
"visuals": {
"fxs": [
{
"set": "Priest_Prayer_Shield_Wave",
"props": {},
"flags": 24
}
]
},
"duration": 1.5,
"range": 0
}
],
"flags": [
"ChargedCD"
],
"mastery": [],
"props": {},
"vars": {
"var1": 1
},
"script": "/*function onShield(s,amount) {\n\tif(isSkill(s.instigatorSkill, Skill.Priest_Prayer_Shield)) {\n\t\treturn;\n\t}\n\taddCharges(vars.var1);\n}*/\n\nfunction onHit(hit) {\n\taddStatus(hit.target, Skill.Priest_Prayer_Shield_Status);\n}\n\nfunction onSkillProc(ctx) {\n\tif( ctx.skill.isFromArsenal() ) {\n\t\tchargePrayer();\n\t\t//addCharges(vars.var1);\n\t}\n}",
"_xrefs": [
{
"from_sheet": "unit",
"from_id": "Priest",
"via_field": "skills"
}
]
}