Home · skill · Priest_Penance

Properties

type
ClassPassive
nature
Passive
Raw data
{
  "gfx": {
    "file": "UI/icons/atlas_class_Priest_96PX.png",
    "size": 96,
    "x": 4,
    "y": 2
  },
  "id": "Priest_Penance",
  "type": "ClassPassive",
  "nature": "Passive",
  "texts": {},
  "anim": {},
  "steps": [],
  "flags": [],
  "mastery": [],
  "props": {},
  "vars": {
    "heal": 0.5,
    "var1": 0.4
  },
  "script": "function onHeal(dmg) {\n\taddShield(dmg.target, Skill.Priest_PenanceStatus, vars.var1 * dmg.amount);\n}"
}