Properties
- type
- ClassPassive
- nature
- Passive
Raw data
{
"gfx": {
"file": "UI/icons/atlas_class_Priest_96PX.png",
"size": 96,
"x": 4,
"y": 2
},
"id": "Priest_Penance",
"type": "ClassPassive",
"nature": "Passive",
"texts": {},
"anim": {},
"steps": [],
"flags": [],
"mastery": [],
"props": {},
"vars": {
"heal": 0.5,
"var1": 0.4
},
"script": "function onHeal(dmg) {\n\taddShield(dmg.target, Skill.Priest_PenanceStatus, vars.var1 * dmg.amount);\n}"
}