Home · skill · Priest_Crusader_Status
Properties
- status
- Done
- nature
- Status
- duration
- 20
- steps
- affixes
Raw data
{
"status": "Done",
"gfx": {
"file": "UI/icons/atlas_class_Priest_96PX.png",
"size": 96,
"x": 4,
"y": 0
},
"id": "Priest_Crusader_Status",
"nature": "Status",
"texts": {
"name": "Crusader"
},
"anim": {},
"duration": 20,
"steps": [
{
"on": 0,
"props": {},
"type": 11,
"delay": 0.75,
"duration": -1,
"visuals": {
"fxs": [
{
"set": "Light_Aura",
"props": {},
"attachName": "Socket_Center",
"space": 0,
"flags": 8
}
]
}
}
],
"affixes": [
{
"target": {
"attribute": "DamageModifier"
},
"target2": {},
"ref": "TAttribute_ARatio",
"conds": {},
"mod": {
"dynVal": {
"id": 1,
"op": 2
}
},
"val": 0.1
},
{
"target": {
"attribute": "ShieldPowerMultiplier"
},
"target2": {},
"ref": "TAttribute_ARatio",
"conds": {},
"mod": {
"dynVal": {
"id": 1,
"op": 2
}
},
"val": 0.1
},
{
"target": {
"attribute": "HealGivenMultiplier"
},
"target2": {},
"ref": "TAttribute_ARatio",
"conds": {},
"mod": {
"dynVal": {
"id": 1,
"op": 2
}
},
"val": 0.1
},
{
"target": {
"attribute": "CooldownReduction"
},
"target2": {},
"ref": "TAttribute_Flat",
"conds": {},
"mod": {
"dynVal": {
"id": 2,
"op": 2
}
},
"val": 10
},
{
"target": {
"attribute": "CritChance"
},
"target2": {},
"ref": "TAttribute_Flat",
"conds": {},
"mod": {
"dynVal": {
"id": 2,
"op": 2
}
},
"val": 10
},
{
"target": {
"attribute": "DamageTakenModifier"
},
"target2": {},
"ref": "TAttribute_ARatio",
"conds": {
"mastery": "Priest_Crusader_M1"
},
"mod": {},
"val": -0.2
},
{
"target": {
"attribute": "AggroFactor"
},
"target2": {},
"ref": "TAttribute_ARatio",
"conds": {
"mastery": "Priest_Crusader_M1"
},
"mod": {},
"val": 0.2
}
],
"flags": [],
"mastery": [],
"props": {
"status": {
"types": [
{
"type": "Buff"
}
],
"maxStacks": 300
}
},
"vars": {
"var1": 0.01
},
"script": "function onPrayerTrigger(prayer) {\n\tif (hasMastery(Mastery.Priest_Crusader_M2)) {\n\n\t\taddDynVal(1, vars.var1);\n\t\taddDynVal(2, vars.var1 * 100);\n\t}\n}"
}