Home · skill · Priest_Crusader_Status

Properties

status
Done
nature
Status
duration
20
steps
on=0props={}type=11delay=0.75duration=-1visuals={"fxs":[{"set":"Light_Aura","props":{},"attachName":"Socket_Center","space":0,"flags":8}]}
affixes
target={"attribute":"DamageModifier"}target2={}ref=TAttribute_ARatioconds={}mod={"dynVal":{"id":1,"op":2}}val=0.1target={"attribute":"ShieldPowerMultiplier"}target2={}ref=TAttribute_ARatioconds={}mod={"dynVal":{"id":1,"op":2}}val=0.1target={"attribute":"HealGivenMultiplier"}target2={}ref=TAttribute_ARatioconds={}mod={"dynVal":{"id":1,"op":2}}val=0.1target={"attribute":"CooldownReduction"}target2={}ref=TAttribute_Flatconds={}mod={"dynVal":{"id":2,"op":2}}val=10target={"attribute":"CritChance"}target2={}ref=TAttribute_Flatconds={}mod={"dynVal":{"id":2,"op":2}}val=10target={"attribute":"DamageTakenModifier"}target2={}ref=TAttribute_ARatioconds={"mastery":"Priest_Crusader_M1"}mod={}val=-0.2target={"attribute":"AggroFactor"}target2={}ref=TAttribute_ARatioconds={"mastery":"Priest_Crusader_M1"}mod={}val=0.2
Raw data
{
  "status": "Done",
  "gfx": {
    "file": "UI/icons/atlas_class_Priest_96PX.png",
    "size": 96,
    "x": 4,
    "y": 0
  },
  "id": "Priest_Crusader_Status",
  "nature": "Status",
  "texts": {
    "name": "Crusader"
  },
  "anim": {},
  "duration": 20,
  "steps": [
    {
      "on": 0,
      "props": {},
      "type": 11,
      "delay": 0.75,
      "duration": -1,
      "visuals": {
        "fxs": [
          {
            "set": "Light_Aura",
            "props": {},
            "attachName": "Socket_Center",
            "space": 0,
            "flags": 8
          }
        ]
      }
    }
  ],
  "affixes": [
    {
      "target": {
        "attribute": "DamageModifier"
      },
      "target2": {},
      "ref": "TAttribute_ARatio",
      "conds": {},
      "mod": {
        "dynVal": {
          "id": 1,
          "op": 2
        }
      },
      "val": 0.1
    },
    {
      "target": {
        "attribute": "ShieldPowerMultiplier"
      },
      "target2": {},
      "ref": "TAttribute_ARatio",
      "conds": {},
      "mod": {
        "dynVal": {
          "id": 1,
          "op": 2
        }
      },
      "val": 0.1
    },
    {
      "target": {
        "attribute": "HealGivenMultiplier"
      },
      "target2": {},
      "ref": "TAttribute_ARatio",
      "conds": {},
      "mod": {
        "dynVal": {
          "id": 1,
          "op": 2
        }
      },
      "val": 0.1
    },
    {
      "target": {
        "attribute": "CooldownReduction"
      },
      "target2": {},
      "ref": "TAttribute_Flat",
      "conds": {},
      "mod": {
        "dynVal": {
          "id": 2,
          "op": 2
        }
      },
      "val": 10
    },
    {
      "target": {
        "attribute": "CritChance"
      },
      "target2": {},
      "ref": "TAttribute_Flat",
      "conds": {},
      "mod": {
        "dynVal": {
          "id": 2,
          "op": 2
        }
      },
      "val": 10
    },
    {
      "target": {
        "attribute": "DamageTakenModifier"
      },
      "target2": {},
      "ref": "TAttribute_ARatio",
      "conds": {
        "mastery": "Priest_Crusader_M1"
      },
      "mod": {},
      "val": -0.2
    },
    {
      "target": {
        "attribute": "AggroFactor"
      },
      "target2": {},
      "ref": "TAttribute_ARatio",
      "conds": {
        "mastery": "Priest_Crusader_M1"
      },
      "mod": {},
      "val": 0.2
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "status": {
      "types": [
        {
          "type": "Buff"
        }
      ],
      "maxStacks": 300
    }
  },
  "vars": {
    "var1": 0.01
  },
  "script": "function onPrayerTrigger(prayer) {\n\tif (hasMastery(Mastery.Priest_Crusader_M2)) {\n\n\t\taddDynVal(1, vars.var1);\n\t\taddDynVal(2, vars.var1 * 100);\n\t}\n}"
}