Home · skill · Priest_BeaconOfHope
Properties
- status
- Done
- type
- Class Skill
- nature
- Spell
- cooldown
- 180
- duration
- 0.5
- steps
- mastery
Referenced by
unit (1)
Raw data
{
"status": "Done",
"gfx": {
"file": "UI/icons/atlas_class_Priest_96PX.png",
"size": 96,
"x": 5,
"y": 0
},
"id": "Priest_BeaconOfHope",
"type": "ClassSkill",
"nature": "Spell",
"texts": {
"name": "Beacon of Hope",
"desc": "Drops a [Totem] storing ::var1%:: of damage you deal and heal you provide.\n\nAfter ::ref_duration::, the [Totem] explodes and releases a nova healing allies and damaging enemies with stored amounts.",
"refs": {
"ref": "Priest_BeaconOfHope_Status_Buff"
}
},
"anim": {
"ref": "Conjure",
"blend": 0.1
},
"cooldown": 180,
"duration": 0.5,
"steps": [
{
"on": 0,
"props": {},
"type": 25,
"visuals": {
"fxs": [
{
"set": "Telegraph_Circle_Light",
"props": {},
"scale": 1,
"flags": 16
}
]
},
"range": 25
},
{
"on": 0,
"props": {},
"type": 3,
"duration": 0.3
},
{
"on": 0,
"props": {
"rotation": {
"direction": 3
}
},
"type": 13,
"duration": 0.3
},
{
"on": 0,
"props": {},
"type": 14
},
{
"on": 7,
"props": {
"summon": {
"unit": "Totem_BeaconOfHope"
},
"position": {
"origin": 4
}
},
"type": 23,
"duration": "duration"
},
{
"on": 7,
"props": {},
"type": 4,
"range": 1
}
],
"flags": [],
"mastery": [
{
"id": "Priest_BeaconOfHope_M1",
"text": {
"desc": "::name:: stuns enemies for ::dur1::.",
"name": "Blinding Light"
},
"gfx": {
"file": "UI/Portraits/Items/Masteries/Priest_BeaconOfHope/Priest_BeaconOfHope_M1.png",
"size": 256,
"x": 0,
"y": 0
},
"vars": {
"dur1": 3
}
},
{
"id": "Priest_BeaconOfHope_M2",
"text": {
"desc": "::name::'s increases all damage taken by enemies hit and reduces all damage taken by allies hit by ::ref_val1%::.",
"name": "Partial Justice"
},
"gfx": {
"file": "UI/Portraits/Items/Masteries/Priest_BeaconOfHope/Priest_BeaconOfHope_M2.png",
"size": 256,
"x": 0,
"y": 0
}
},
{
"id": "Priest_BeaconOfHope_M3",
" vars": {},
"gfx": {
"file": "UI/Portraits/Items/Masteries/Priest_BeaconOfHope/Priest_BeaconOfHope_M3.png",
"size": 256,
"x": 0,
"y": 0
},
"text": {
"desc": "Each ally and enemy hit reduces the cooldown of ::name:: by ::time::.",
"name": "Balance of Souls"
},
"vars": {
"time": 5
}
}
],
"props": {},
"vars": {
"var1": 0.1,
"duration": 10
},
"script": "var beaconStatus = Skill.Priest_BeaconOfHope_Status;\nfunction onSummon(u) {\n\taddStatus(u, beaconStatus, vars.duration);\n}\n\n\nfunction onInflictDamage(dmg) {\n\tfor (s in owner.instigatedStatuses) {\n\t\tif (s.kind == beaconStatus) {\n\t\t\ts.script.onInflictDamage(dmg);\n\t\t}\n\t}\n\n\tif (dmg.skillId == beaconStatus && hasMastery(Mastery.Priest_BeaconOfHope_M3)) {\n\t\treduceCooldown(Skill.Priest_BeaconOfHope, vars.time);\n\t}\n}\n\nfunction onInflictHeal(dmg) {\n\tfor (s in owner.instigatedStatuses) {\n\t\tif (s.kind == beaconStatus) {\n\t\t\ts.script.onInflictHeal(dmg);\n\t\t}\n\t}\n\tif (dmg.skillId == beaconStatus && hasMastery(Mastery.Priest_BeaconOfHope_M3)) {\n\t\treduceCooldown(Skill.Priest_BeaconOfHope, vars.time);\n\t}\n}",
"_xrefs": [
{
"from_sheet": "unit",
"from_id": "Priest",
"via_field": "skills"
}
]
}